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Releases: indiesoftby/defold-yagames

0.11.0

25 Apr 12:44
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This version adds support for Defold 1.8.0. Also added new player profile function yagames.player_get_paying_status(). Improved the mock.lua module.

Removed deprecated functions to create RTB banners (use sticky ads).

0.10.0

11 Dec 16:01
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This release implements the new remote config feature - https://yandex.ru/dev/games/doc/en/sdk/sdk-config

Usage example:

    local options = { defaultFlags = { test1 = "A" } } -- also, it can be `nil`
    yagames.flags_get(options, function(self, err, result)
        -- result is a table
    end)

0.9.1

21 Jul 22:27
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This release implements the function ysdk.features.LoadingAPI?.ready(), which informs the SDK that the game has loaded and is ready to play.

0.9.0

07 Nov 20:28
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Due to the changes to the dmJson API, it's an updated version of YaGames for use with the Defold 1.4.0+. More info on the Defold forum.

Changelog: 0.8.1...0.9.0

0.8.1

09 Oct 11:19
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Native Cache support updated to be in line with the docs:

if the app is running on a platform that supports Native Cache and Native Cache is enabled in the app, we need to unregister all Service Workers for Native Cache to work correctly.

0.8.0

05 Oct 18:14
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What's Changed

  • Sticky banners API in #14

Full Changelog: 0.7.6...0.8.0

Quick fix

30 Aug 10:58
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Fix: event_on didn't work properly in the previous release.

0.7.5

21 Aug 18:49
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What's New

  • Added functions for the events: yagames.event_on(event_name, listener), yagames.event_dispatch(event_name) (docs)

0.7.4

01 Apr 21:55
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0.7.3

28 Mar 15:38
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