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Public Beta Version 1.26

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@cm8263 cm8263 released this 23 May 03:15
· 9 commits to master since this release
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Inferno Collection: Weapons

Build Status

Public Beta Version 1.26

Adds fire modes to the weapons of your choice, as well as more realistic reloads (including disabling automatic reloads), consistent flashlights (stay turned on even when weapon is not being aimed), more blood when injured, and limping after being injured.

Presently, the following can be customized:

  • Which weapons have what fire mode.
  • Which weapons do and do not have a reticle.
  • Whether weapons should start on Safety or semi-automatic
  • Which blood effects are used.

Development Showcase Video (Showing Version 1.21 Beta)

Watch the Development Showcase video

Development Showcase Video (Showing Version 1.26 Beta)

Watch the Development Showcase video

The Inferno Collection Team

  • ChristopherM
  • Scott_UK
  • FrozenN00b

Like what you see? Check out our other resource.


Changes in Version 1.26 Beta
Added:

  • Consistent flashlights
    • Works by pressing E when holding a gun with a flashlight attachment, this will turn the flashlight on, even when not aiming.
  • Config option for weapons to start on Safety or semi-automatic.

Fixed:

  • Being able to auto-reload when using burst mode.

Changed:

  • Added a variable for PlayerId in the master loop, to avoid calling it 4 times.

Removed:

  • Marksman pistol from Single list, since it is a single shot weapon and does not work with the script.