This repository has been archived by the owner on Mar 21, 2021. It is now read-only.
Public Beta Version 1.26
Inferno Collection: Weapons
Public Beta Version 1.26
Adds fire modes to the weapons of your choice, as well as more realistic reloads (including disabling automatic reloads), consistent flashlights (stay turned on even when weapon is not being aimed), more blood when injured, and limping after being injured.
Presently, the following can be customized:
- Which weapons have what fire mode.
- Which weapons do and do not have a reticle.
- Whether weapons should start on Safety or semi-automatic
- Which blood effects are used.
Development Showcase Video (Showing Version 1.21 Beta)
Development Showcase Video (Showing Version 1.26 Beta)
The Inferno Collection Team
- ChristopherM
- Scott_UK
- FrozenN00b
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Changes in Version 1.26 Beta
Added:
- Consistent flashlights
- Works by pressing E when holding a gun with a flashlight attachment, this will turn the flashlight on, even when not aiming.
- Config option for weapons to start on Safety or semi-automatic.
Fixed:
- Being able to auto-reload when using burst mode.
Changed:
- Added a variable for
PlayerId
in the master loop, to avoid calling it 4 times.
Removed:
- Marksman pistol from
Single
list, since it is a single shot weapon and does not work with the script.