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An example of how to create a photosphere in Cordova using WebGL and webvr-boilerplate

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Cordova Photosphere

This is currently just a Photosphere that I was messing around with during PhoneGapDay US 2015. The images are from a Ricoh Theta S and the code combines Cordova and Crosswalk to work smoothly on most Android devices.

This photosphere has been tested on the following devices:

  • Nexus 5x
  • Samsung Galaxy S6 Edge
  • HTC One m9
  • iPhone 5 (Doesn't look great, but runs smooth. Please use an iPhone 6 or 6s)
  • Moto X (2014)
  • Samsung Galaxy S3 (Please don't run it on an S3, it's smooth but the resolution is low and it looks like crap)

The viewers that I've tested this with include:

  • Google Cardboard from Google I/O 2015
  • Mattel Viewmaster (YMMV, not officially supported by webvr-boilerplate)

Since everything I took from is Apache licenced except three.js, which is MIT, I included the LICENCE and NOTICE files. If I screwed this up, please let me know. The derivative work is licensed Apache as well, and all Photo Spheres are mine.

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An example of how to create a photosphere in Cordova using WebGL and webvr-boilerplate

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