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Battles of the Outer Realms.xml
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Battles of the Outer Realms.xml
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE TranscendenceExtension
[
<!-- UNID CODE
0xD3090*** Battles of the Outer Realm
0xD3090A** Ships
0xD3090B** Stations
0xD3090C** Items
0xD3090D** Missions
0xD3090E** Systems + Sovereigns + Dockscreens
-->
<!ENTITY unidExtension "0xD3090000">
<!-- Ships -->
<!ENTITY scBritanniaBlock2 "0xD3090A00">
<!ENTITY scCenturionBlock4 "0xD3090A01">
<!ENTITY scAurochsBlock2 "0xD3090A02">
<!ENTITY scAquilaCruiserBlock2 "0xD3090A03">
<!ENTITY scAquilaCruiserBlock3 "0xD3090A04">
<!ENTITY scSandstormBlock2 "0xD3090A10">
<!ENTITY scChasmBlock2 "0xD3090A11">
<!ENTITY scPolarCarrier "0xD3090A12">
<!ENTITY scDeimosBlock2 "0xD3090A13">
<!ENTITY scPhobosBlock2 "0xD3090A14">
<!ENTITY scBritanniaMinerva "0xD3090A20">
<!ENTITY scCenturionMinerva "0xD3090A21">
<!ENTITY scBritanniaBlock2Mark "0xD3090A30">
<!ENTITY scChasm2AEGIS3B "0xD3090A31">
<!ENTITY scCenturionBlock4PlayerL7 "0xD3090A3A">
<!-- Stations -->
<!ENTITY stCastorStargate "0xD3090B00">
<!ENTITY stPointMinerva "0xD3090B01">
<!-- <!ENTITY stCommonFleetTurret "0xD3090B02"> -->
<!-- <!ENTITY stOmegaStation "0xD3090B03"> -->
<!-- Items -->
<!ENTITY itR13Deflector "0xD3090C00">
<!ENTITY itAresSpear "0xD3090C10">
<!ENTITY itAresROM "0xD3090C20">
<!ENTITY itCargoCrates "0xD3090C21">
<!-- Missions -->
<!-- <!ENTITY msWeakenAresFoothold "0xD3090D00">
<!ENTITY msInvestigateColony "0xD3090D01">
<!ENTITY msBlockadeRunning "0xD3090D02">
<!ENTITY msInterceptAresVanguardFleet "0xD3090D03">
<!ENTITY msFortify "0xD3090D04">
<!ENTITY msInterceptAresMainFleet "0xD3090D05">
<!ENTITY msRaidFreighter "0xD3090D06">
<!ENTITY msRendezvous "0xD3090D07"> -->
<!-- Systems -->
<!ENTITY unidDenebSegment "0xD3090E00">
<!ENTITY unidTopology "0xD3090E01">
<!ENTITY ssDeneb "0xD3090E02">
]>
<TranscendenceExtension UNID="0xD3090000;" apiVersion="44" version="2.0" name="Battles of the Outer Realms" credits="SolarGalaxy">
<!-- Libraries -->
<Library unid="&unidHumanSpaceLibrary;"/>
<Modules>
<Module filename="BoTOR_CommonwealthFleet.xml"/>
<Module filename="BoTOR_AresOrthodoxy.xml"/>
<Module filename="BoTOR_Minerva.xml"/>
<Module filename="BoTOR_Deneb.xml"/>
</Modules>
<!-- This grafts the Deneb segment onto the main line -->
<!-- <SystemMap UNID="&unidTopology;"
displayOn="&smHumanSpace;"
>
<Uses unid="&unidPartISystemMap;"/>
<Uses unid="&unidDenebSegment;"/>
<TopologyCreator>
<Node ID="DenebSegment"/>
</TopologyCreator>
</SystemMap> -->
<!--Deneb SEGMENT ================================================ -->
<!-- Connected to Dantalion -->
<!-- <SystemMap UNID="&unidDenebSegment;"
displayOn="&smHumanSpace;"
>
<NodeGroup ID="DenebSegment">
<Stargate from="A7:Edgeward" to="Deneb:Coreward"/>
</NodeGroup>
<Node ID="Deneb" x="-400" y="-281">
<System
name= "Deneb"
level= "10"
attributes= "humanSpace, outerRealm"
>
<System UNID="&ssDeneb;"/>
</System>
</Node>
</SystemMap> -->
<ShipClass UNID="&scCenturionBlock4PlayerL7;"
attributes= "commonwealth, military, pacificDefense, playerClass, startingClass, 00200000_PlayerShip"
inherit= "&scCenturionBlock4;"
characterClass= "&unidPilgrimClass;"
>
<Equipment>
<Install equipment="SRSEnhancer"/>
<Install equipment="targetingComputer"/>
</Equipment>
<PlayerSettings
desc= "The updated Centurion/X was never produced in large numbers due to the introduction of the Britannia class."
largeImage= "&rsCenturionMDualHero;"
initialClass= "true"
startingCredits= "50000"
startingSystem= "A7"
startingPos= "Outbound"
/>
</ShipClass>
</TranscendenceExtension>