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Battles of the Outer Realms 

Version 1.01

Date: 07/04/2014

Author: SolarGalaxy

Transcendence Version 1.3 beta 1
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Mod description:

An adventure extension that expands on the vanilla sovereigns. As of now there is only stuff relating to the Commonwealth
and Ares war. There is currently no reward for finishing Point Minerva's storyline but there will be in the future.


This mod introduces 1 new system, 8 new missions, 8 new ships (with vanilla graphics), and 2 new wingmen.
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Overwrites:

Aurochs Transport:
- Added interior

Aquila Cruiser:
- Added 1 Tev9 PD
- Added 1 Damage Control Party
- fireRate changed to 20 from 30

Centurion Heavy Gunship:
- Added table for different equipment

CSC base class:
- Added recurring event to make the Star Carrier spawn 6 centurions when enemy ships are within 100 ls. (called Radar)
- Event fires every 900 ticks (30 seconds real time)
- Spawns 6 Britannias if more than 18 Centurions have been spawned (Checked every 2 minutes)
- Spawns 6 Britannias when attacked by level 9 enemy
- Spawns 2 Britannia IIs and 6 Britannias when attacked by level 10+ enemies

  Unique equipment for each star carrier:
- America: 1 Omni Thermo Cannon
- Pacifica: 1 TM7 multitarget cannon
- Asia: 1 NAMI Missile Launcher + XM900
- Atlantica: 1 Omni Ion Blaster
- India: 1 Lightning Turret
- Artica: 1 Tev9 PD (3 PD total)
- Sahara: 1 Damage Control Party (3 DCP total)
- Terra: 1 Tev9 PD, 2 Damage Control Party (3 DCP total)
- Antartica: 1 Tev9 PD, 2 Damage Control Party (3 DCP total)

Star Carrier (Both Task Force and Hospital Ships):
- 4 Tev9 Blaster
- 2 Tev9 PD
- 2 Damage Control Party
Task Force upgrades
- Particle Accelerator
- NAMI Heavy Launcher (M2 Vulcan)

Ares Heretic Research Station: 
- AEGIS 3B (Chasm II pilot) joins the player if the player saved Antartica

Ares Encounter Table: 
- Added more higher end ships

Ares Commune: 
- Added Sandstorm II into reinforcements table

Ares Shipyard: 
- Added repairRate=1
- Added Sandstorm II to ship table
- Added Polar Carrier to ship table
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Known Issues:
-For the raiding mission, the player can just jettison the cargo, complete the missions, pick up cargo, jettison, and so
on.
-For the fortify mission, it is possible that the Aurochs doesn't build any turrets. It is more likely for the second
ring to not be built than the first.
-Missions that should start even if player declines doesn't start
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Special Thanks:
George Moromisato: Creator of Transcendence
Alterecco: Creator of G.O.D
Bimbel: Creator of xelerus
People on the forums, Wiki, and xelerus

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