Skip to content

Commit

Permalink
[keymap] adding a new keymap to planck and crkbd (qmk#9374)
Browse files Browse the repository at this point in the history
Co-authored-by: Ryan <fauxpark@gmail.com>
  • Loading branch information
gustavs-gutmanis and fauxpark committed Jun 29, 2020
1 parent 1baa99c commit 207b17b
Show file tree
Hide file tree
Showing 4 changed files with 230 additions and 0 deletions.
17 changes: 17 additions & 0 deletions keyboards/planck/keymaps/copface/config.h
@@ -0,0 +1,17 @@
#pragma once

#ifdef AUDIO_ENABLE
#define STARTUP_SONG SONG(PLANCK_SOUND)
// #define STARTUP_SONG SONG(NO_SOUND)

#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
SONG(COLEMAK_SOUND), \
SONG(DVORAK_SOUND) \
}
#endif

#define MIDI_BASIC
#define ENCODER_RESOLUTION 4

#define LEADER_TIMEOUT 300
#define TAPPING_TERM 180
191 changes: 191 additions & 0 deletions keyboards/planck/keymaps/copface/keymap.c
@@ -0,0 +1,191 @@
#include QMK_KEYBOARD_H
#include "muse.h"

// Custom Keycode Definitions
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define META MO(_META)

#define KC_PRS LGUI(LALT(LCTL(KC_4)))
#define KC_EUR LALT(KC_4)
#define KC_MGRV LALT(KC_GRV)

#define KC_FORMAT LGUI(LALT(KC_L))
#define KC_FBSP LALT(KC_BSPC)
#define KC_FDEL LALT(KC_DEL)
#define KC_PS3 LSFT(LCTL(LGUI(KC_3)))
#define KC_PS4 LSFT(LCTL(LGUI(KC_4)))

#define HK_TM LALT(KC_2)
#define HK_AF9 LALT(KC_F9)

#define KC_SRC LGUI(KC_F12)
#define KC_RNME LSFT(KC_F6)

#define M_LGSPC LGUI_T(KC_SPC)
#define M_LCENT LCTL_T(KC_ENT)
#define M_LGENT LGUI_T(KC_ENT)

enum planck_layers {
_DEFAULT = 0,
_LOWER,
_RAISE,
_META,
_ADJUST
};

enum planck_keycodes {
KC_ARR = SAFE_RANGE, // ->
KC_FARR, // =>
HK_CLOS, // />
XD1, // :D
XD3, // :DDD
XD5, // :DDDDD
XD15, // :DDDDDDDDDDDDDDD
};

enum tapdancers {
T_BR = 0, // [, ]
T_PA, // (, )
T_CU, // {, }
T_DL, // $, €
T_SL, // slash, backslash
};

//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
[T_BR] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_RBRC),
[T_PA] = ACTION_TAP_DANCE_DOUBLE(KC_LPRN, KC_RPRN),
[T_CU] = ACTION_TAP_DANCE_DOUBLE(KC_LCBR, KC_RCBR),
[T_DL] = ACTION_TAP_DANCE_DOUBLE(KC_DLR, KC_EUR),
[T_SL] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_BSLS),
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DEFAULT] = LAYOUT_planck_grid(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, XXXXXXX, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, XXXXXXX, KC_LEAD,
KC_LGUI, KC_LCTL, KC_LALT, KC_LALT, LOWER, KC_SPC, META, RAISE, KC_RALT, KC_MPRV, KC_MPLY, KC_MNXT
),

[_LOWER] = LAYOUT_planck_grid(
KC_F1, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, XXXXXXX, XXXXXXX, XXXXXXX,
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, XXXXXXX,
_______, HK_TM, XD1, XD3, XD5, XD15, XXXXXXX, XXXXXXX, KC_ARR, KC_FARR, HK_CLOS, XXXXXXX,
_______, _______, _______, _______, _______, KC_DEL, KC_FBSP, RAISE, KC_RALT, KC_VOLD, KC_MUTE, KC_VOLU
),

[_RAISE] = LAYOUT_planck_grid(
KC_MGRV, KC_MINUS, KC_EQL, KC_EXLM, KC_QUES, KC_PLUS, KC_PGUP, KC_HOME, KC_UP, KC_END, XXXXXXX, KC_FBSP,
KC_TILD, TD(T_BR), TD(T_CU), TD(T_PA), TD(T_DL), KC_SLSH, KC_RNME, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, KC_FORMAT,
_______, KC_UNDS, KC_DQUO, KC_QUOT, KC_PIPE, KC_BSLS, XXXXXXX, KC_SCLN, KC_COLN, XXXXXXX, XXXXXXX, XXXXXXX,
_______, _______, _______, _______, _______, KC_DEL, KC_FDEL, _______, XXXXXXX, KC_VOLD, KC_MUTE, KC_VOLU
),

[_META] = LAYOUT_planck_grid(
XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_SRC, XXXXXXX,
XXXXXXX, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, KC_F10, KC_F11, KC_F12, HK_AF9, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
),

[_ADJUST] = LAYOUT_planck_grid(
XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, CG_TOGG, XXXXXXX,
XXXXXXX, KC_F5, KC_F6, KC_F7, KC_F8, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET
)
};

layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case KC_ARR:
if (record->event.pressed) {
SEND_STRING("->");
}

return false;

case KC_FARR:
if (record->event.pressed) {
SEND_STRING("=>");
}

return false;

case XD1:
if (record->event.pressed) {
SEND_STRING(":D");
}

return false;

case XD3:
if (record->event.pressed) {
SEND_STRING(":DDD");
}

return false;

case XD5:
if (record->event.pressed) {
SEND_STRING(":DDDDD");
}

return false;

case XD15:
if (record->event.pressed) {
SEND_STRING(":DDDDDDDDDDDDDDD");
}

return false;

case HK_CLOS:
if (record->event.pressed) {
SEND_STRING("/>");
}

return false;
}

return true;
}

LEADER_EXTERNS();
void matrix_scan_user(void) {
LEADER_DICTIONARY() {
leading = false;
leader_end();

// Screenshot
SEQ_ONE_KEY(KC_S) {
tap_code16(G(C(S(KC_4))));
}
// 1Pass browser
SEQ_ONE_KEY(KC_A) {
tap_code16(G(A(KC_BSLS)));
}
// 1Pass mini
SEQ_TWO_KEYS(KC_A, KC_A) {
tap_code16(G(KC_BSLS));
}
// Comment out
SEQ_ONE_KEY(KC_F) {
tap_code16(G(KC_SLSH));
}
// Spotlight
SEQ_ONE_KEY(KC_SPC) {
tap_code16(G(KC_SPC));
}
// Auto format
SEQ_ONE_KEY(KC_ENT) {
tap_code16(S(G(A(KC_F))));
}
}
}
11 changes: 11 additions & 0 deletions keyboards/planck/keymaps/copface/readme.md
@@ -0,0 +1,11 @@
# Copface's planck keyboard layout

This layout utilizes tapdancing and leader keys as well as 3 extra layers for maximizing the efficiancy when programming.

Please see the keymap.c for how the keymap looks and works.
The home row is filled with everything one could need when working on web development,
It's all a layer away.

To build and flash this keymap, use this command:

qmk compile -kb planck/rev6 -km copface
11 changes: 11 additions & 0 deletions keyboards/planck/keymaps/copface/rules.mk
@@ -0,0 +1,11 @@
SRC += muse.c

BOOTMAGIC_ENABLE = no
MOUSEKEY_ENABLE = no
CONSOLE_ENABLE = no
COMMAND_ENABLE = no
MIDI_ENABLE = no
AUDIO_ENABLE = yes
RGBLIGHT_ENABLE = no
TAP_DANCE_ENABLE = yes
LEADER_ENABLE = yes

0 comments on commit 207b17b

Please sign in to comment.