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This seems unlikely: is it that you're missing an initial divert? For
instance, in the following
VAR x = "Hello"
=== knot
{x}
-> END
it'll not enter that "knot" unless there's an explicit "-> knot" between
the VAR and the === knot == definition. (but it will auto-enter that knot
if its the first thing it encounters.)
If I specify a variable or an INCLUDE (or any non-knot object, really) at the start of story.ink, the compiled file can't be played in the Ink Player.
I'm using the latest version of Ink-Unity-Integration, plus Unity 5.3.4f1 (personal).
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