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Specifying variables or INCLUDEs at the start of the file results in unplayable story #14

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ladyisak opened this issue May 21, 2016 · 2 comments

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@ladyisak
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If I specify a variable or an INCLUDE (or any non-knot object, really) at the start of story.ink, the compiled file can't be played in the Ink Player.

I'm using the latest version of Ink-Unity-Integration, plus Unity 5.3.4f1 (personal).

@joningold
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This seems unlikely: is it that you're missing an initial divert? For
instance, in the following

VAR x = "Hello"

=== knot
{x}
-> END

it'll not enter that "knot" unless there's an explicit "-> knot" between
the VAR and the === knot == definition. (but it will auto-enter that knot
if its the first thing it encounters.)

cheers
jon

On Sat, May 21, 2016 at 6:54 PM isakgrozny notifications@github.com wrote:

If I specify a variable or an INCLUDE (or any non-knot object, really) at
the start of story.ink, the compiled file can't be played in the Ink Player.

I'm using the latest version of Ink-Unity-Integration, plus Unity 5.3.4f1
(personal).


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#14

@ladyisak
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Ohhh. Right, seems I was misreading the instructions. Thank you for clearing it up!

@tomkail tomkail closed this as completed Aug 8, 2016
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3 participants