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No feedback on ink compilation success after failure #15

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toolness opened this issue May 29, 2016 · 1 comment
Closed

No feedback on ink compilation success after failure #15

toolness opened this issue May 29, 2016 · 1 comment

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@toolness
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When an ink error occurs, the following kind of message appears in the status bar at the bottom of the Unity editor:

ink-error

However, upon fixing the error in an editor and switching back to Unity, this line doesn't go away, which leads me to believe that something is still wrong with the file. It's only by going to the Console window and clicking "Clear" before making changes to the .ink script that I can confirm that no errors occurred on compilation, which seems unintuitive and inefficient.

Perhaps a message like "Auto-compilation of [filename].ink successful" should appear whenever compilation succeeds?

Note that this might actually be a bug with Unity itself; I've noticed that a similar kind of problem exists with Unity's built-in Editor Tests Runner. If that's the case, feel free to close this issue!

@tomkail
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tomkail commented May 29, 2016

Yeah, this is an issue. I think printing a final log message on compilation
is a better idea than clearing the whole console. I'll add it to the next
release.

On Sunday, 29 May 2016, Atul Varma notifications@github.com wrote:

When an ink error occurs, the following kind of message appears in the
status bar at the bottom of the Unity editor:

[image: ink-error]
https://cloud.githubusercontent.com/assets/124687/15633621/ecea7d96-257f-11e6-93e4-a30f66b258bc.png

However, upon fixing the error in an editor and switching back to Unity,
this line doesn't go away, which leads me to believe that something is
still wrong with the file. It's only by going to the Console window and
clicking "Clear" before making changes to the .ink script that I can
confirm that no errors occurred on compilation, which seems unintuitive and
inefficient.

Perhaps a message like "Auto-compilation of [filename].ink successful"
should appear whenever compilation succeeds?

Note that this might actually be a bug with Unity itself; I've noticed
that a similar kind of problem exists with Unity's built-in Editor Tests
Runner http://docs.unity3d.com/Manual/testing-editortestsrunner.html.
If that's the case, feel free to close this issue!


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@tomkail tomkail closed this as completed Aug 8, 2016
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