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Version 0.5.1

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@joethephish joethephish released this 23 Sep 11:04
· 591 commits to master since this release

This version simply restores Export for web functionality by including the latest version of inkjs.

And from version 0.5.0:

  • Expression watching now available! Add a little snippet of ink in order to track variable changes.

image

  • Fix for inky getting locked up when opening files (ouch)
  • Fix for inky wiping out new include files just after you've created them
  • Fix for instances of inklecate being left running
  • Warning before reloading the window (web view)
  • Reorganised the app's menus a bit

Includes Ink version 0.5.1:

  • When diverting to specific knots repeatedly from game code, the visit count now gets updated correctly, so long as your knot has fully completed with an -> END. If it hasn't, you can also now call myStory.state.ForceEnd() to mark the flow complete. Thanks for the report @AdamNashGames!
  • A call to -> DONE now ensures that flow actually stops, rather than marking it "safe to exit". (oops!)
  • RANDOM(min, max) and SEED_RANDOM(intSeed) now available! Random's min and max bounds are inclusive, e.g. I rolled a {RANDOM(1,6)}..
  • Warning for using else: rather than - else:.
  • Show error when passing -> myVar as a divert target rather than just myVar. (Slightly confusing)