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Version 1.3.0

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@inkoalawetrust inkoalawetrust released this 16 Jun 00:12
· 32 commits to main since this release

This is the third major update to the marine, it includes a brand new squad system, a new marine color, and several improvements and fixes, along with two new easter eggs. For more information on the cover system, check the updated document.

  • Added a brand new squad system, now on top of marines being able to do certain things when near other marines, they can also be made to rally around a designated leader, for more information, check the updated documentation.
  • Increased the default amount of time the marines spend looking for a target from 300 to 500.
  • Added a new dark red color for the marines.
  • Removed user_meleechance, it just took up space on the marines' custom tab for little value, as the marines are intentionally terrible at melee, and so have no reason NOT to avoid it, unless they have a berserk powerup in their inventory.
  • Marine command icons will no longer appear on the map.
  • Fixed a bug with the updated commands that made marines go back to staying still by default.
  • Fixed a bug in SM_AlertNearbyMarines(), which ran checks on the calling marine, instead of the ally that the calling marine is trying to alert.
  • The marine alerting functions can now also alert marines in the middle of fleeing from a grenade, by giving them a target to begin hunting after they stop running, if they didn't have one already.
  • Removed even more YandereDev code.
  • Added more easter eggs.
  • Updated readme and documentation.

Note: The demo map has not been updated. It should've for this update. But frankly I can't really be bothered to continue working on it.