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This repository contains patches for various software synthesizers. Often, these are remakes - clean-room reverse engineered - of the sounds you can hear in popular music. Others have a more academical approach - to teach or explain certain concepts.

I am not a fan of "studio secrets". I have been fortunate enough to learn from many people at no cost; it is only fitting that I return the favor for others, keeping the threshold as low as possible for everyone.

How am I supposed to use this?

There are three options:

Download all of it as a single ZIP file.

Download all

This part of the Github interface may have changed a bit since I took this screenshot. However, the concept is always the same: click the green button and download everything as a single ZIP.

Download only the patch that you want.

Let's say you made a request and I've directed you to the "overview" folder. I don't link to patches directly because that's a bit messy and hard to maintain. Let's take this folder as an example: https://github.com/instatetragrammaton/Patches/tree/master/Vember%20Audio%20Surge/v1.6.6/NES

Click the filename and you'll see a "download" button. Alternatively, the "view raw" link may also work for you.

Get everything and keep it up to date.

This is the least easy to set up but the most rewarding. Note: You will need a Github account to use this.

That's it! You don't get notifications every time I add a patch (too bad) but all you have to do in Github Desktop is do Repository > Pull - and it'll update everything! I add patches occasionally (see "Do you also take requests?"), so don't expect a full stream of new content every day, but perhaps you'll find something you like in a request :)

Do you also take requests?

See here.

Versions

The subfolders denote the minimal version number that patches will run on. I will try to keep as many patches compatible with official releases, i.e. not any random beta.

License

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

tl,dr: you are free to use these patches, and attribution is very much appreciated, as is leaving the author's name intact - either in the metadata of the patch itself, or in the filename.

Disclaimer

Any references to equipment, songs, artists, videogames or other media are solely used for illustration. The trademarks and copyright are property of their respective owners.

All patches are supplied as-is. All patches have been built by me, from scratch.

So what exactly do you mean by this?

It means that when I build a patch, I don't take anyone's existing patch and build on that. If someone else has created a patch called Cool303Bass.fxp - regardless whether it's in a commercial soundset or in a free one - and it uses a saw wave, then I'm not going to modify it to use a square wave and save it as MyCool303BassOriginalPresetDoNotSteal.fxp.

Every patch you find here has started its life as an initialized patch - usually a boring, single-oscillator saw wave through a lowpass filter.

That said, some of my presets assume that there's certain factory content present. This appears mostly to be the case with wavetable synthesizers that may store (in-line) the wavetables in the patch, or the patch contains references to these. To re-save these wavetables and give them other names would be just as disingenious as slightly tweaking and renaming patches from commercial soundsets, so I have to assume in good faith that these wavetables are factory content, but I cannot guarantee full GPLv3-style compliance.

Some patches require additional samples to work. In most cases, they are not part of the patch itself; they have to be loaded separately. To keep everything coherent, they're wrapped in a ZIP file. These samples did not originally appear in commercial soundsets or in existing mechanical recordings; I've made them myself.

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Patches and theory for your software synths

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