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MeshRendering: opaque rendering affected by minimum alpha #1032

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martinfalk opened this issue Sep 21, 2020 · 0 comments
Open

MeshRendering: opaque rendering affected by minimum alpha #1032

martinfalk opened this issue Sep 21, 2020 · 0 comments
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@martinfalk
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In the Mesh Rasterizer, the opaque shading option (Shade Opaque) is depending on Minimum Alpha (grouped under "Alpha") which is hidden if shade opaque is true.

image

Opaque Shading with minimal alpha set to 0.2
image

Opaque Shading with minimal alpha = 1
image

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