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add character chat bubbles (#122)
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add chat bubble UI as a default component when setting up as an inworld character
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Matt-Carey committed Jun 18, 2024
1 parent 2ca9337 commit faaab67
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Original file line number Diff line number Diff line change
Expand Up @@ -29,5 +29,12 @@ UInworldAIEditorSettings::UInworldAIEditorSettings(const FObjectInitializer& Obj
CharacterPlaybacks = { UInworldCharacterPlaybackTrigger::StaticClass() };
OtherCharacterComponents = { UInworldCharacterAudioComponent::StaticClass() };

InworldStudioWidget = "/InworldAI/StudioWidget/EUW_InworldStudio.EUW_InworldStudio";
static ConstructorHelpers::FClassFinder<UActorComponent> ChatComponent3DClassFinder(TEXT("/InworldAI/Components/ChatBubbles/BP_ChatBubblesComponent"));
if (ChatComponent3DClassFinder.Class)
{
OtherCharacterComponents.Add(ChatComponent3DClassFinder.Class);
}


InworldStudioWidget = FSoftObjectPath{ TEXT("EditorUtilityWidgetBlueprint'/InworldAI/StudioWidget/EUW_InworldStudio.EUW_InworldStudio'") };
}

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