A polygon-drawn HUD for the Assetto Corsa racing simulator. Uses car physics telemetry to "3D" transform gauges in sync with the gforces experiences by the car.
Written as an in-game app and in Python (with use of PyOpenGL).
Requires sym_info.py to be loaded beforehand.
[Preview Jul 20 2023]
Added pedals, bearing markers, segmented RPM gauge.
[Preview September 1 2020]
Finally added the fake 3D square, which will serve as a base.