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How to contribute

Please take a moment to review this document in order to make the contribution process easy and effective for everyone involved!

Using the issue tracker

Use the issues tracker for:

Personal support request should be discussed on F# Software Foundation Slack.

Bug reports

A bug is either a demonstrable problem that is caused in Ionide failing to provide the expected feature or indicate missing, unclear, or misleading documentation. Good bug reports are extremely helpful - thank you!

Guidelines for bug reports:

  1. Use the GitHub issue search — check if the issue has already been reported.

  2. Check if the issue has been fixed — try to reproduce it using the master branch in the repository.

  3. Isolate and report the problem — ideally create a reduced test case.

Please try to be as detailed as possible in your report. Include information about your Operating System, as well as your dotnet (or mono \ .Net Framework), and F# versions. Please provide steps to reproduce the issue as well as the outcome you were expecting! All these details will help developers to fix any potential bugs.

Ionide provide an easy way to gather all this informations:

Do Ctrl+Shift+P > F#: Get info for diagnostics, this will open a file with something like:

Problem

Steps to reproduce

Machine infos

  • Operating system: Darwin
  • Arch: x64
  • VSCode: 1.23.1
  • Runtime: netcore
  • Dotnet version: 2.1.103

Now, you can copy/paste this file in the issue on github and fill the gaps. You can let the lines started by <!-- they will not be displayed by github.

Feature requests

Feature requests are welcome and should be discussed on issue tracker. But take a moment to find out whether your idea fits with the scope and aims of the project. It's up to you to make a strong case to convince the community of the merits of this feature. Please provide as much detail and context as possible.

Pull requests

Good pull requests - patches, improvements, new features - are a fantastic help. They should remain focused in scope and avoid containing unrelated commits.

IMPORTANT: By submitting a patch, you agree that your work will be licensed under the license used by the project.

If you have any large pull request in mind (e.g. implementing features, refactoring code, etc), please ask first otherwise you risk spending a lot of time working on something that the project's developers might not want to merge into the project.

Please adhere to the coding conventions in the project (indentation, accurate comments, etc.).

How to build and test a local version of Ionide

Prerequisites

Building

Fork, from the github interface https://github.com/ionide/ionide-vscode-fsharp

  • if you don't use a certificate for commiting to github:
git clone https://github.com/YOUR_GITHUB_USER/ionide-vscode-fsharp.git
  • if you use a certificate for github authentication:
git clone git@github.com:YOUR_GITHUB_USER/ionide-vscode-fsharp.git

First time build:

cd ionide-vscode-fsharp
yarn install
dotnet restore
cd src
dotnet restore
cd ..
./build.sh  # or build.cmd if your OS is Windows  (might need ./build Build here)

If dotnet restore gives the error The tools version "14.0" is unrecognized, then you need to install msbuildtools2015

If dotnet restore gives the error error MSB4126: The specified solution configuration "Debug|x64" is invalid, there's a good chance you have the Platform environment variable set to "x64". Unset the variable and try the restore command again.

If ./build.sh gives errors, you may need to run ./build.sh Build one time.

Everything is done via build.cmd \ build.sh.

  • build Build does a full-build, including package installation and copying some necessary files.
    It should always be done at least once after any clone/pull.
  • If a git dependency fails to build paket won't re-do it you can run their build scripts manually:
    • In paket-files\github.com\fsharp\FsAutoComplete run build LocalRelease
    • In paket-files\github.com\fsharp-editing\Forge run build Build

Launching the extension

Once the initial build on the command line is completed, you should use vscode itself to build and launch the development extension. To do this,

  • open the project folder in vscode
  • Use one of the following two configurations which will build the project and launch a new vscode instance running your vscode extension
  • In VSCode two configurations are possible to run:
    • Use Build and Launch Extension
    • Start the Watch task and when a build is done start Launch Only

These two options can be reached in VsCode in the bottom bar (look for triangle), or by typing control-P Debug <space> and then selecting either Build and Launch or Watch

The new extension window will appear with window title Extension development host

Working with FSAC

  1. Run build.cmd Build \ build.sh Build
  2. Open Ionide-vscode-fsharp in VSCode.
  3. Set devMode to true in src/Core/LanguageService.fs
  4. Open FSAC in VS
  5. Start FSAC.Suave in VS
  6. Press F5 in VSCode to build Ionide and start experimental instance

Dependencies