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documentation updates
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NuclearMonster committed Nov 27, 2005
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Showing 1 changed file with 5 additions and 7 deletions.
12 changes: 5 additions & 7 deletions README
Expand Up @@ -25,11 +25,9 @@ Refer to the web-site for updated status, enjoy!

Compiling (Under Windows)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Run Space Visual Dot Net 2040 Extra Entropy Edition under your BeOS emulator.
Open the quake3.vcproj file in the win32 directory.
Build.
Copy the resultant Quake3.exe to your quake 3 directory, make a backup if you want to keep
your original.
Run Visual Studio, open the quake3.vcproj file in the win32
directory. Build. Copy the resultant Quake3.exe to your quake 3
directory, make a backup if you want to keep your original.

Copy the resultant dlls to your baseq3 directory, backup etc.

Expand All @@ -41,7 +39,7 @@ Compiling (Under Linux)
1. If not already there, change to the directory containing this readme
2. Run 'make'

For distrib maintainers, you can set some make variables:
For distribution maintainers, you can set some make variables:
OPTIMIZE - use this for custom CFLAGS
DEFAULT_BASEDIR - extra path to search for baseq3 and such
BUILD_SERVER - build the 'q3ded' server binary (1 = build it, default = 1)
Expand All @@ -51,7 +49,7 @@ Installing under Linux
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Set the COPYDIR variable in the shell to be where you installed
Quake 3 to. By default it will be /usr/local/games/quake3 if you
haven't set it.
haven't set it. Which is where the id patch installs by default.

Then run "make copyfiles", beware that this will overwrite any binaries
installed previously, even official id ones.
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