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Changed the MacOS-X build system to make UB's containing i386 and x86…
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…_64 arches and made make-macosx.sh not build UB's but only standard binaries
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richard-allen committed Dec 20, 2012
1 parent 98677b1 commit 1c8fa31
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Showing 4 changed files with 71 additions and 55 deletions.
2 changes: 1 addition & 1 deletion Makefile
Expand Up @@ -1033,7 +1033,7 @@ define DO_REF_STR
$(echo_cmd) "REF_STR $<"
$(Q)rm -f $@
$(Q)echo "const char *fallbackShader_$(notdir $(basename $<)) =" >> $@
$(Q)cat $< | sed 's/\\/\\\\/;s/\t/\\t/;s/\"/\\"/;s/$$/\\n"/;s/^/"/' >> $@
$(Q)cat $< | sed 's/^/\"/;s/$$/\\n\"/' >> $@
$(Q)echo ";" >> $@
endef

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Binary file added code/libs/macosx/SDL-1.2.15.framework.zip
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108 changes: 57 additions & 51 deletions make-macosx-ub.sh
Expand Up @@ -10,37 +10,37 @@ BASEDIR=baseq3
MPACKDIR=missionpack

BIN_OBJ="
build/release-darwin-ppc/ioquake3.ppc
build/release-darwin-x86_64/ioquake3.x86_64
build/release-darwin-i386/ioquake3.i386
"
BIN_DEDOBJ="
build/release-darwin-ppc/ioq3ded.ppc
build/release-darwin-x86_64/ioq3ded.x86_64
build/release-darwin-i386/ioq3ded.i386
"
BASE_OBJ="
build/release-darwin-ppc/$BASEDIR/cgameppc.dylib
build/release-darwin-x86_64/$BASEDIR/cgamex86_64.dylib
build/release-darwin-i386/$BASEDIR/cgamei386.dylib
build/release-darwin-ppc/$BASEDIR/uippc.dylib
build/release-darwin-x86_64/$BASEDIR/uix86_64.dylib
build/release-darwin-i386/$BASEDIR/uii386.dylib
build/release-darwin-ppc/$BASEDIR/qagameppc.dylib
build/release-darwin-x86_64/$BASEDIR/qagamex86_64.dylib
build/release-darwin-i386/$BASEDIR/qagamei386.dylib
"
MPACK_OBJ="
build/release-darwin-ppc/$MPACKDIR/cgameppc.dylib
build/release-darwin-x86_64/$MPACKDIR/cgamex86_64.dylib
build/release-darwin-i386/$MPACKDIR/cgamei386.dylib
build/release-darwin-ppc/$MPACKDIR/uippc.dylib
build/release-darwin-x86_64/$MPACKDIR/uix86_64.dylib
build/release-darwin-i386/$MPACKDIR/uii386.dylib
build/release-darwin-ppc/$MPACKDIR/qagameppc.dylib
build/release-darwin-x86_64/$MPACKDIR/qagamex86_64.dylib
build/release-darwin-i386/$MPACKDIR/qagamei386.dylib
"
RENDER_OBJ="
build/release-darwin-ppc/renderer_opengl1_smp_ppc.dylib
build/release-darwin-x86_64/renderer_opengl1_smp_x86_64.dylib
build/release-darwin-i386/renderer_opengl1_smp_i386.dylib
build/release-darwin-ppc/renderer_opengl1_ppc.dylib
build/release-darwin-x86_64/renderer_opengl1_x86_64.dylib
build/release-darwin-i386/renderer_opengl1_i386.dylib
build/release-darwin-ppc/renderer_rend2_smp_ppc.dylib
build/release-darwin-x86_64/renderer_rend2_smp_x86_64.dylib
build/release-darwin-i386/renderer_rend2_smp_i386.dylib
build/release-darwin-ppc/renderer_rend2_ppc.dylib
build/release-darwin-x86_64/renderer_rend2_x86_64.dylib
build/release-darwin-i386/renderer_rend2_i386.dylib
"

Expand All @@ -56,45 +56,31 @@ Q3_VERSION=`grep '^VERSION=' Makefile | sed -e 's/.*=\(.*\)/\1/'`
# "8" is the Darwin major kernel version.
TIGERHOST=`uname -r |perl -w -p -e 's/\A(\d+)\..*\Z/$1/; $_ = (($_ >= 8) ? "1" : "0");'`

# we want to use the oldest available SDK for max compatiblity
unset PPC_SDK
unset PPC_CFLAGS
unset PPC_LDFLAGS
# we want to use the oldest available SDK for max compatiblity. However 10.4 and older
# can not build 64bit binaries, making 10.5 the minimum version. This has been tested
# with xcode 3.1 (xcode31_2199_developerdvd.dmg). It contains the 10.5 SDK and a decent
# enough gcc to actually compile ioquake3

unset X86_64_SDK
unset X86_64_CFLAGS
unset X86_64_LDFLAGS
unset X86_SDK
unset X86_CFLAGS
unset X86_LDFLAGS

if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then
PPC_SDK=/Developer/SDKs/MacOSX10.5.sdk
PPC_CFLAGS="-arch ppc -isysroot /Developer/SDKs/MacOSX10.5.sdk \
X86_64_SDK=/Developer/SDKs/MacOSX10.5.sdk
X86_64_CFLAGS="-arch x86_64 -isysroot /Developer/SDKs/MacOSX10.5.sdk \
-DMAC_OS_X_VERSION_MIN_REQUIRED=1050"
PPC_LDFLAGS=" -mmacosx-version-min=10.5"
X86_64_LDFLAGS=" -mmacosx-version-min=10.5"

X86_SDK=/Developer/SDKs/MacOSX10.5.sdk
X86_CFLAGS="-arch i386 -isysroot /Developer/SDKs/MacOSX10.5.sdk \
-DMAC_OS_X_VERSION_MIN_REQUIRED=1050"
X86_LDFLAGS=" -mmacosx-version-min=10.5"
fi

if [ -d /Developer/SDKs/MacOSX10.4u.sdk ]; then
PPC_SDK=/Developer/SDKs/MacOSX10.4u.sdk
PPC_CFLAGS="-arch ppc -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
-DMAC_OS_X_VERSION_MIN_REQUIRED=1040"
PPC_LDFLAGS=" -mmacosx-version-min=10.4"

X86_SDK=/Developer/SDKs/MacOSX10.4u.sdk
X86_CFLAGS="-arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
-DMAC_OS_X_VERSION_MIN_REQUIRED=1040"
X86_LDFLAGS=" -mmacosx-version-min=10.4"
fi

if [ -d /Developer/SDKs/MacOSX10.3.9.sdk ] && [ $TIGERHOST ]; then
PPC_SDK=/Developer/SDKs/MacOSX10.3.9.sdk
PPC_CFLAGS="-arch ppc -isysroot /Developer/SDKs/MacOSX10.3.9.sdk \
-DMAC_OS_X_VERSION_MIN_REQUIRED=1030"
PPC_LDFLAGS=" -mmacosx-version-min=10.3"
fi

if [ -z $PPC_SDK ] || [ -z $X86_SDK ]; then
if [ -z $X86_64_SDK ] || [ -z $X86_SDK ]; then
echo "\
ERROR: This script is for building a Universal Binary. You cannot build
for a different architecture unless you have the proper Mac OS X SDKs
Expand All @@ -103,17 +89,18 @@ ERROR: This script is for building a Universal Binary. You cannot build
exit 1
fi

echo "Building PPC Client/Dedicated Server against \"$PPC_SDK\""
echo "Building X86_64 Client/Dedicated Server against \"$X86_64_SDK\""
echo "Building X86 Client/Dedicated Server against \"$X86_SDK\""
if [ "$PPC_SDK" != "/Developer/SDKs/MacOSX10.3.9.sdk" ] || \
[ "$X86_SDK" != "/Developer/SDKs/MacOSX10.4u.sdk" ]; then
echo

if [ "$X86_64_SDK" != "/Developer/SDKs/MacOSX10.5.sdk" ] || \
[ "$X86_SDK" != "/Developer/SDKs/MacOSX10.5.sdk" ]; then
echo "\
WARNING: in order to build a binary with maximum compatibility you must
build on Mac OS X 10.4 using Xcode 2.3 or 2.5 and have the
MacOSX10.3.9, and MacOSX10.4u SDKs installed from the Xcode
install disk Packages folder."
fi
build on Mac OS X 10.5 using Xcode 3.1 and have the MacOSX10.5
SDKs installed from the Xcode install disk Packages folder."
sleep 3
fi

if [ ! -d $DESTDIR ]; then
mkdir -p $DESTDIR
Expand All @@ -122,13 +109,15 @@ fi
# For parallel make on multicore boxes...
NCPU=`sysctl -n hw.ncpu`

# ppc client and server
if [ -d build/release-release-ppc ]; then
rm -r build/release-darwin-ppc
# x86_64 client and server
if [ -d build/release-release-x86_64 ]; then
rm -r build/release-darwin-x86_64
fi
(ARCH=ppc CC=gcc-4.0 CFLAGS=$PPC_CFLAGS LDFLAGS=$PPC_LDFLAGS make -j$NCPU) || exit 1;
(ARCH=x86_64 CC=gcc-4.0 CFLAGS=$X86_64_CFLAGS LDFLAGS=$X86_64_LDFLAGS make -j$NCPU) || exit 1;

# intel client and server
echo;echo

# i386 client and server
if [ -d build/release-darwin-i386 ]; then
rm -r build/release-darwin-i386
fi
Expand Down Expand Up @@ -183,8 +172,25 @@ echo "
</plist>
" > $DESTDIR/$APPBUNDLE/Contents/Info.plist

# Change the path of the SDL Framework in both arches for the executables and renderer dylib's
# This removes the need for players to have the SDL.Framework installed on their machines.
for i in $BIN_OBJ $BIN_DEDOBJ $RENDER_OBJ
do
install_name_tool -change "@rpath/SDL.framework/Versions/A/SDL" "@executable_path/../Frameworks/SDL.framework/Versions/A/SDL" $i
done

# Make UB's from previous builds of 1386 and x86_64 binaries
lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY $BIN_OBJ
lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN $BIN_DEDOBJ

# Embed the SDL framework into the .app so players done need to install it on their systems.
mkdir $DESTDIR/$APPBUNDLE/Contents/Frameworks
unzip -d $DESTDIR/$APPBUNDLE/Contents/Frameworks code/libs/macosx/SDL-1.2.15.framework.zip

# Change the path in the UB, just in case
install_name_tool -change "@rpath/SDL.framework/Versions/A/SDL" "@executable_path/../Frameworks/SDL.framework/Versions/A/SDL" $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY
install_name_tool -change "@rpath/SDL.framework/Versions/A/SDL" "@executable_path/../Frameworks/SDL.framework/Versions/A/SDL" $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN

cp $RENDER_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/
cp $BASE_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR/
cp $MPACK_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR/
Expand Down
16 changes: 13 additions & 3 deletions make-macosx.sh
Expand Up @@ -44,7 +44,11 @@ Q3_VERSION=`grep '^VERSION=' Makefile | sed -e 's/.*=\(.*\)/\1/'`
# "8" is the Darwin major kernel version.
TIGERHOST=`uname -r |perl -w -p -e 's/\A(\d+)\..*\Z/$1/; $_ = (($_ >= 8) ? "1" : "0");'`

# we want to use the oldest available SDK for max compatiblity
# we want to use the oldest available SDK for max compatiblity. However 10.4 and older
# can not build 64bit binaries, making 10.5 the minimum version. This has been tested
# with xcode 3.1 (xcode31_2199_developerdvd.dmg). It contains the 10.5 SDK and a decent
# enough gcc to actually compile ioquake3

unset X86_SDK
unset X86_CFLAGS
unset X86_LDFLAGS
Expand Down Expand Up @@ -122,8 +126,14 @@ echo "
</plist>
" > $DESTDIR/$APPBUNDLE/Contents/Info.plist

lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY $BIN_OBJ
lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN $BIN_DEDOBJ
for i in $BIN_OBJ $BIN_DEDOBJ $RENDER_OBJ
do
install_name_tool -change "@rpath/SDL.framework/Versions/A/SDL" "@executable_path/../Frameworks/SDL.framework/Versions/A/SDL" $i
done


cp $BIN_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY
cp $BIN_DEDOBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN
cp $RENDER_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/
cp $BASE_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR/
cp $MPACK_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR/
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