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fixed formatting of a few GLSL float constants
remove unneeded version number from texturecolor shader call GLSL_VertexAttribPointers after attribute arrays have been enabled
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Original file line number | Diff line number | Diff line change |
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@@ -1,5 +1,3 @@ | ||
#version 120 | ||
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uniform sampler2D u_DiffuseMap; | ||
uniform vec4 u_Color; | ||
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Original file line number | Diff line number | Diff line change |
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@@ -1,5 +1,3 @@ | ||
#version 120 | ||
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attribute vec3 attr_Position; | ||
attribute vec4 attr_TexCoord0; | ||
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