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* Remove use of GL_ARB_multitexture since this has been part of the
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  core API for many years now
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timangus committed Sep 10, 2007
1 parent d6f32df commit 4f4f0c0
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Showing 9 changed files with 42 additions and 84 deletions.
22 changes: 18 additions & 4 deletions code/renderer/qgl.h
Expand Up @@ -28,10 +28,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA

#include "SDL_opengl.h"

extern PFNGLMULTITEXCOORD2FARBPROC qglMultiTexCoord2fARB;
extern PFNGLACTIVETEXTUREARBPROC qglActiveTextureARB;
extern PFNGLCLIENTACTIVETEXTUREARBPROC qglClientActiveTextureARB;

extern PFNGLLOCKARRAYSEXTPROC qglLockArraysEXT;
extern PFNGLUNLOCKARRAYSEXTPROC qglUnlockArraysEXT;

Expand Down Expand Up @@ -371,5 +367,23 @@ extern PFNGLUNLOCKARRAYSEXTPROC qglUnlockArraysEXT;
#define qglVertex4sv glVertex4sv
#define qglVertexPointer glVertexPointer
#define qglViewport glViewport
#define qglMultiTexCoord1s glMultiTexCoord1s
#define qglMultiTexCoord1i glMultiTexCoord1i
#define qglMultiTexCoord1f glMultiTexCoord1f
#define qglMultiTexCoord1d glMultiTexCoord1d
#define qglMultiTexCoord2s glMultiTexCoord2s
#define qglMultiTexCoord2i glMultiTexCoord2i
#define qglMultiTexCoord2f glMultiTexCoord2f
#define qglMultiTexCoord2d glMultiTexCoord2d
#define qglMultiTexCoord3s glMultiTexCoord3s
#define qglMultiTexCoord3i glMultiTexCoord3i
#define qglMultiTexCoord3f glMultiTexCoord3f
#define qglMultiTexCoord3d glMultiTexCoord3d
#define qglMultiTexCoord4s glMultiTexCoord4s
#define qglMultiTexCoord4i glMultiTexCoord4i
#define qglMultiTexCoord4f glMultiTexCoord4f
#define qglMultiTexCoord4d glMultiTexCoord4d
#define qglActiveTexture glActiveTexture
#define qglClientActiveTexture glClientActiveTexture

#endif
16 changes: 8 additions & 8 deletions code/renderer/tr_backend.c
Expand Up @@ -71,17 +71,17 @@ void GL_SelectTexture( int unit )

if ( unit == 0 )
{
qglActiveTextureARB( GL_TEXTURE0_ARB );
GLimp_LogComment( "glActiveTextureARB( GL_TEXTURE0_ARB )\n" );
qglClientActiveTextureARB( GL_TEXTURE0_ARB );
GLimp_LogComment( "glClientActiveTextureARB( GL_TEXTURE0_ARB )\n" );
qglActiveTexture( GL_TEXTURE0 );
GLimp_LogComment( "glActiveTexture( GL_TEXTURE0 )\n" );
qglClientActiveTexture( GL_TEXTURE0 );
GLimp_LogComment( "glClientActiveTexture( GL_TEXTURE0 )\n" );
}
else if ( unit == 1 )
{
qglActiveTextureARB( GL_TEXTURE1_ARB );
GLimp_LogComment( "glActiveTextureARB( GL_TEXTURE1_ARB )\n" );
qglClientActiveTextureARB( GL_TEXTURE1_ARB );
GLimp_LogComment( "glClientActiveTextureARB( GL_TEXTURE1_ARB )\n" );
qglActiveTexture( GL_TEXTURE1 );
GLimp_LogComment( "glActiveTexture( GL_TEXTURE1 )\n" );
qglClientActiveTexture( GL_TEXTURE1 );
GLimp_LogComment( "glClientActiveTexture( GL_TEXTURE1 )\n" );
} else {
ri.Error( ERR_DROP, "GL_SelectTexture: unit = %i", unit );
}
Expand Down
6 changes: 3 additions & 3 deletions code/renderer/tr_image.c
Expand Up @@ -765,13 +765,13 @@ image_t *R_CreateImage( const char *name, const byte *pic, int width, int height
image->wrapClampMode = glWrapClampMode;

// lightmaps are always allocated on TMU 1
if ( qglActiveTextureARB && isLightmap ) {
if ( glConfig.numTextureUnits > 1 && isLightmap ) {
image->TMU = 1;
} else {
image->TMU = 0;
}

if ( qglActiveTextureARB ) {
if ( glConfig.numTextureUnits > 1 ) {
GL_SelectTexture( image->TMU );
}

Expand Down Expand Up @@ -4849,7 +4849,7 @@ void R_DeleteTextures( void ) {
tr.numImages = 0;

Com_Memset( glState.currenttextures, 0, sizeof( glState.currenttextures ) );
if ( qglActiveTextureARB ) {
if ( glConfig.numTextureUnits > 1 ) {
GL_SelectTexture( 1 );
qglBindTexture( GL_TEXTURE_2D, 0 );
GL_SelectTexture( 0 );
Expand Down
20 changes: 3 additions & 17 deletions code/renderer/tr_init.c
Expand Up @@ -80,8 +80,6 @@ cvar_t *r_nocurves;
cvar_t *r_allowExtensions;

cvar_t *r_ext_compressed_textures;
cvar_t *r_ext_gamma_control;
cvar_t *r_ext_multitexture;
cvar_t *r_ext_compiled_vertex_array;
cvar_t *r_ext_texture_env_add;
cvar_t *r_ext_texture_filter_anisotropic;
Expand Down Expand Up @@ -761,7 +759,7 @@ void GL_SetDefaultState( void )

// initialize downstream texture unit if we're running
// in a multitexture environment
if ( qglActiveTextureARB ) {
if ( glConfig.numTextureUnits > 1 ) {
GL_SelectTexture( 1 );
GL_TextureMode( r_textureMode->string );
GL_TexEnv( GL_MODULATE );
Expand Down Expand Up @@ -801,7 +799,6 @@ GfxInfo_f
*/
void GfxInfo_f( void )
{
cvar_t *sys_cpustring = ri.Cvar_Get( "sys_cpustring", "", 0 );
const char *enablestrings[] =
{
"disabled",
Expand All @@ -818,7 +815,7 @@ void GfxInfo_f( void )
ri.Printf( PRINT_ALL, "GL_VERSION: %s\n", glConfig.version_string );
ri.Printf( PRINT_ALL, "GL_EXTENSIONS: %s\n", glConfig.extensions_string );
ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize );
ri.Printf( PRINT_ALL, "GL_MAX_ACTIVE_TEXTURES_ARB: %d\n", glConfig.maxActiveTextures );
ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_UNITS: %d\n", glConfig.numTextureUnits );
ri.Printf( PRINT_ALL, "\nPIXELFORMAT: color(%d-bits) Z(%d-bit) stencil(%d-bits)\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits );
ri.Printf( PRINT_ALL, "MODE: %d, %d x %d %s hz:", r_mode->integer, glConfig.vidWidth, glConfig.vidHeight, fsstrings[r_fullscreen->integer == 1] );
if ( glConfig.displayFrequency )
Expand All @@ -837,7 +834,6 @@ void GfxInfo_f( void )
{
ri.Printf( PRINT_ALL, "GAMMA: software w/ %d overbright bits\n", tr.overbrightBits );
}
ri.Printf( PRINT_ALL, "CPU: %s\n", sys_cpustring->string );

// rendering primitives
{
Expand Down Expand Up @@ -867,7 +863,7 @@ void GfxInfo_f( void )
ri.Printf( PRINT_ALL, "texturemode: %s\n", r_textureMode->string );
ri.Printf( PRINT_ALL, "picmip: %d\n", r_picmip->integer );
ri.Printf( PRINT_ALL, "texture bits: %d\n", r_texturebits->integer );
ri.Printf( PRINT_ALL, "multitexture: %s\n", enablestrings[qglActiveTextureARB != 0] );
ri.Printf( PRINT_ALL, "multitexture: %s\n", enablestrings[glConfig.numTextureUnits > 1] );
ri.Printf( PRINT_ALL, "compiled vertex arrays: %s\n", enablestrings[qglLockArraysEXT != 0 ] );
ri.Printf( PRINT_ALL, "texenv add: %s\n", enablestrings[glConfig.textureEnvAddAvailable != 0] );
ri.Printf( PRINT_ALL, "compressed textures: %s\n", enablestrings[glConfig.textureCompression!=TC_NONE] );
Expand Down Expand Up @@ -903,14 +899,8 @@ void R_Register( void )
//
r_allowExtensions = ri.Cvar_Get( "r_allowExtensions", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_ext_compressed_textures = ri.Cvar_Get( "r_ext_compressed_textures", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_ext_gamma_control = ri.Cvar_Get( "r_ext_gamma_control", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_ext_multitexture = ri.Cvar_Get( "r_ext_multitexture", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_ext_compiled_vertex_array = ri.Cvar_Get( "r_ext_compiled_vertex_array", "1", CVAR_ARCHIVE | CVAR_LATCH);
#ifdef __linux__ // broken on linux
r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "0", CVAR_ARCHIVE | CVAR_LATCH);
#else
r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "1", CVAR_ARCHIVE | CVAR_LATCH);
#endif

r_ext_texture_filter_anisotropic = ri.Cvar_Get( "r_ext_texture_filter_anisotropic",
"0", CVAR_ARCHIVE | CVAR_LATCH );
Expand All @@ -924,11 +914,7 @@ void R_Register( void )
r_texturebits = ri.Cvar_Get( "r_texturebits", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_colorbits = ri.Cvar_Get( "r_colorbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_stereo = ri.Cvar_Get( "r_stereo", "0", CVAR_ARCHIVE | CVAR_LATCH );
#ifdef __linux__
r_stencilbits = ri.Cvar_Get( "r_stencilbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
#else
r_stencilbits = ri.Cvar_Get( "r_stencilbits", "8", CVAR_ARCHIVE | CVAR_LATCH );
#endif
r_depthbits = ri.Cvar_Get( "r_depthbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_overBrightBits = ri.Cvar_Get ("r_overBrightBits", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_ignorehwgamma = ri.Cvar_Get( "r_ignorehwgamma", "0", CVAR_ARCHIVE | CVAR_LATCH);
Expand Down
3 changes: 0 additions & 3 deletions code/renderer/tr_local.h
Expand Up @@ -1041,9 +1041,6 @@ extern cvar_t *r_ignorehwgamma; // overrides hardware gamma capabilities

extern cvar_t *r_allowExtensions; // global enable/disable of OpenGL extensions
extern cvar_t *r_ext_compressed_textures; // these control use of specific extensions
extern cvar_t *r_ext_gamma_control;
extern cvar_t *r_ext_texenv_op;
extern cvar_t *r_ext_multitexture;
extern cvar_t *r_ext_compiled_vertex_array;
extern cvar_t *r_ext_texture_env_add;

Expand Down
4 changes: 2 additions & 2 deletions code/renderer/tr_shade.c
Expand Up @@ -43,8 +43,8 @@ This is just for OpenGL conformance testing, it should never be the fastest
static void APIENTRY R_ArrayElementDiscrete( GLint index ) {
qglColor4ubv( tess.svars.colors[ index ] );
if ( glState.currenttmu ) {
qglMultiTexCoord2fARB( 0, tess.svars.texcoords[ 0 ][ index ][0], tess.svars.texcoords[ 0 ][ index ][1] );
qglMultiTexCoord2fARB( 1, tess.svars.texcoords[ 1 ][ index ][0], tess.svars.texcoords[ 1 ][ index ][1] );
qglMultiTexCoord2f( 0, tess.svars.texcoords[ 0 ][ index ][0], tess.svars.texcoords[ 0 ][ index ][1] );
qglMultiTexCoord2f( 1, tess.svars.texcoords[ 1 ][ index ][0], tess.svars.texcoords[ 1 ][ index ][1] );
} else {
qglTexCoord2fv( tess.svars.texcoords[ 0 ][ index ] );
}
Expand Down
2 changes: 1 addition & 1 deletion code/renderer/tr_shader.c
Expand Up @@ -1761,7 +1761,7 @@ static qboolean CollapseMultitexture( void ) {
int i;
textureBundle_t tmpBundle;

if ( !qglActiveTextureARB ) {
if ( glConfig.numTextureUnits < 2 ) {
return qfalse;
}

Expand Down
2 changes: 1 addition & 1 deletion code/renderer/tr_types.h
Expand Up @@ -175,7 +175,7 @@ typedef struct {
char extensions_string[BIG_INFO_STRING];

int maxTextureSize; // queried from GL
int maxActiveTextures; // multitexture ability
int numTextureUnits; // multitexture ability

int colorBits, depthBits, stencilBits;

Expand Down
51 changes: 6 additions & 45 deletions code/sdl/sdl_glimp.c
Expand Up @@ -70,10 +70,6 @@ static SDL_Surface *screen = NULL;

cvar_t *r_allowSoftwareGL; // Don't abort out if a hardware visual can't be obtained

PFNGLMULTITEXCOORD2FARBPROC qglMultiTexCoord2fARB;
PFNGLACTIVETEXTUREARBPROC qglActiveTextureARB;
PFNGLCLIENTACTIVETEXTUREARBPROC qglClientActiveTextureARB;

PFNGLLOCKARRAYSEXTPROC qglLockArraysEXT;
PFNGLUNLOCKARRAYSEXTPROC qglUnlockArraysEXT;

Expand Down Expand Up @@ -380,46 +376,6 @@ static void GLimp_InitExtensions( void )
ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" );
}

// GL_ARB_multitexture
qglMultiTexCoord2fARB = NULL;
qglActiveTextureARB = NULL;
qglClientActiveTextureARB = NULL;
if ( Q_stristr( glConfig.extensions_string, "GL_ARB_multitexture" ) )
{
if ( r_ext_multitexture->value )
{
qglMultiTexCoord2fARB = ( PFNGLMULTITEXCOORD2FARBPROC ) SDL_GL_GetProcAddress( "glMultiTexCoord2fARB" );
qglActiveTextureARB = ( PFNGLACTIVETEXTUREARBPROC ) SDL_GL_GetProcAddress( "glActiveTextureARB" );
qglClientActiveTextureARB = ( PFNGLCLIENTACTIVETEXTUREARBPROC ) SDL_GL_GetProcAddress( "glClientActiveTextureARB" );

if ( qglActiveTextureARB )
{
GLint glint = 0;
qglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glint );
glConfig.maxActiveTextures = (int) glint;
if ( glConfig.maxActiveTextures > 1 )
{
ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" );
}
else
{
qglMultiTexCoord2fARB = NULL;
qglActiveTextureARB = NULL;
qglClientActiveTextureARB = NULL;
ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" );
}
}
}
else
{
ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" );
}
}
else
{
ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" );
}

// GL_EXT_compiled_vertex_array
if ( Q_stristr( glConfig.extensions_string, "GL_EXT_compiled_vertex_array" ) )
{
Expand Down Expand Up @@ -490,7 +446,7 @@ void GLimp_Init( void )
{
if( r_mode->integer != R_MODE_FALLBACK )
{
ri.Printf( PRINT_ALL, "Setting r_mode %d failed, falling back on r_mode %d",
ri.Printf( PRINT_ALL, "Setting r_mode %d failed, falling back on r_mode %d\n",
r_mode->integer, R_MODE_FALLBACK );
if( !GLimp_StartDriverAndSetMode( R_MODE_FALLBACK, r_fullscreen->integer ) )
success = qfalse;
Expand All @@ -515,6 +471,11 @@ void GLimp_Init( void )
Q_strncpyz( glConfig.version_string, (char *) qglGetString (GL_VERSION), sizeof( glConfig.version_string ) );
Q_strncpyz( glConfig.extensions_string, (char *) qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) );

// multitexturing
qglGetIntegerv( GL_MAX_TEXTURE_UNITS, (GLint *)&glConfig.numTextureUnits );
if( glConfig.numTextureUnits < 2 )
ri.Printf( PRINT_ALL, "Insufficient texture units for multitexturing\n" );

// initialize extensions
GLimp_InitExtensions( );

Expand Down

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