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Update README for adding libmad source to local tree
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zturtleman committed Mar 4, 2018
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Expand Up @@ -18,12 +18,14 @@ The source code for the Elite Force game, cgame, and ui code is not included as

## Compiling

Lilium Voyager is compiled using `make USE_CODEC_MP3=1`. For details see [building ioquake3](http://wiki.ioquake3.org/Building_ioquake3).

The MP3 support library (libmad) is not included in the source tree (yet) so easier to just build without it. Though this prevents music and some sounds from playing.
Lilium Voyager is compiled using `make`. For details see [building ioquake3](http://wiki.ioquake3.org/Building_ioquake3).

The Visual Studio project files are not supported.

Additional make variables not in ioquake3:
* `USE_CODEC_MP3=1` - Enable MP3 support using libmad (defaults to 1).
* `USE_INTERNAL_MP3=1` - Use libmad in the local source tree (defaults to 1).


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