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I ported SDL 2.0.3 to Mac OS X 10.3.9 last year, and now I've gotten the latest IOQuake3 running once again on Mac OS X 10.3.9/10.4.x. I added my https://github.com/alex-free/panther_sdl2 includes and libs in the same way that the current mac os x ones are. I also created a -DLEGACY_GL flag that switches the default OpenGL renderer to OpenGL1 since OpenGL 2.0 does not exist on PowerPC Mac OS X 10.3.9 or 10.4.x (was introduced in Leopard, and even there only a few PowerPC Macs support OpenGL 2.0). The resulting app and executables were tested to work on Mac OS X 10.3.9, 10.4.11, and 10.5.8 between 2 of my PowerPC Macs.
Bugs:
Also, I updated the outdated instructions in the readme. The 10.2.8, 10.3.9, and 10.4u SDKs were not being used at all in the current build system.