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A Tiny World (28 Juni 2009) ============================ By: email@example.com / ippa @ #freenode Entry for RubyWeeknd #3 [http://rubygame.org/forums/viewtopic.php?f=8&t=38] Packaged bundles ================ Windows: http://ippa.se/a_tiny_world.exe OSX: http://ippa.se/a_tiny_world_intel_mac.zip Linux: Download source, install gosu and compile chipmunk edge! Game ==== Crush the minis and their world! Bonus for kicking minis to death while in the air. Don't get bitten in the legs! Move legs with Arrows. Kick with Space. Thoughts ======== 72 hours was abit long, I wasted 1-2 days in the sun and still started to get bored :p. 48 hours is probably enough. Chipmunk-tweaking, especially syncing gfx to chipmunk-shapes, was hell and took alot of time. I need to make a lib that solves this better and automaticly. Preferable via SVG-files. Win32 Deployment with Ocra [http://github.com/larsch/ocra/tree/master] is cool. I can't seem to find the perfect way of organizing levels... rubycode? singletonclass? yaml-files? Actually taking time to work on alot of (easy) details, like simple bloodsplatter and various soundFX, really adds to the final experience. Requires ======== Gosu: http://www.libgosu.org/ - "gem install gosu" Chipmunk: http://wiki.slembcke.net/main/published/Chipmunk - You'll need edge from http://code.google.com/p/chipmunk-physics/ Texplay: http://banisterfiend.wordpress.com/2008/08/23/texplay-an-image-manipulation-tool-for-ruby-and-gosu/ - 0.1.4.5 works