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cleanups
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ippa committed Aug 25, 2009
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4 changes: 2 additions & 2 deletions README.rdoc
Expand Up @@ -432,7 +432,7 @@ See http://www.libgosu.org/rdoc/classes/Gosu/Window.html for a full set of metho
== TODO:
* (done) Complete the input-definitions with all possible inputs (keyboard, gamepad, mouse)!
* (done) Complete input-stuff with released-states etc
* More gfx effects, for example: fade in/out to a specific color (black makes sense between levels).
* (done) More gfx effects, for example: fade in/out to a specific color (black makes sense between levels).
* (posted request on forums) Summon good proven community gosu snippets into Chingu
* (done) Generate docs @ ippa.github.com- http://rdoc.info/projects/ippa/chingu !
* (done) A good scene-manager to manage welcome screens, levels and game flow- GameStateManager / GameState !
Expand All @@ -448,7 +448,7 @@ See http://www.libgosu.org/rdoc/classes/Gosu/Window.html for a full set of metho
* (done) Streamline fps / tick code
* (done) Encapsulate Font.new / draw_rot with a "class Text < GameObject"
* (10% done) Make it possible for ppl to use the parts of Chingu they like
* At least make GameStateManager really easy to use with pure Gosu / Document it!
* (done) At least make GameStateManager really easy to use with pure Gosu / Document it!
* A more robust game state <-> game_object system to connect them together.
* (50% done) Get better at styling rdocs
* (done) all “gamestate” ? “game state” ? it's "game state"
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117 changes: 0 additions & 117 deletions lib/chingu/chipmunk_object.rb

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6 changes: 0 additions & 6 deletions lib/chingu/data_structures.rb

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