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I haven't been able to get your build to work as coded. The call to Socket.SendPacketsAsync is throwing a NotSupportException because it is never connected the socket, and the exception gets swallowed silently by the try/catch.
Not being connected appears to be a bug. I think it would be really helpful, though, if there was some debug-level logging particularly in the catch block so users like me at least have some idea of what is going on when it isn't working as expected.
The text was updated successfully, but these errors were encountered:
I haven't been able to get your build to work as coded. The call to Socket.SendPacketsAsync is throwing a NotSupportException because it is never connected the socket, and the exception gets swallowed silently by the try/catch.
Not being connected appears to be a bug. I think it would be really helpful, though, if there was some debug-level logging particularly in the catch block so users like me at least have some idea of what is going on when it isn't working as expected.
The text was updated successfully, but these errors were encountered: