I am glad to introduce this app to you. This page is a temporary page that helps you use the early release app immediately and informs you of any errors you should be aware of when using the current version.
- You can easily manage To-do.
- After building a Nakama server, you can chat and send and receive files with other people. (Godot-3.5.3-stable *.pck files can be viewed)
- After building coturn server, You can use 1:1 voice conversation using a private WebRTC server.
- You can share the prepared environment to others using a QR code.
- Some media files cannot be opened depending on the media properties. (For example, videos with thumbnails will have a playback error.)
- Nakama chat channels are sometimes recognized as unavailable. If this happens even though you haven't left the channel, please restart the app after deleting the channel.
- Files larger than 2GB can be uploaded to the server, but cannot be received by the app (50MB on mobile)
- You can download and use the to-do function without a separate login procedure.
- If you launched the app for the first time, enter your email address, password and nickname on the profile screen.
Below are steps to use the chat function within the team.
- To use the chat function, you need to build a private Nakama server. Details can be found on this page.
- Install Docker, download server file from app's settings page, open a terminal in the folder where the docker-compose.yml file is located, and type docker-compose up -d.
- Go to the settings screen
- Enter the main server menu.
- Enter information such as the address of the Nakama server.
- Share the generated information with your team members using a QR code or channel message.
- You can play *.pck files compatible with the 3.5.3-stable version or equivalent version.
- The Viewer loads ContentViewer.tscn as a child object after loading the *.pck file. Therefore, *.pck files that you want to share must have ContentViewer.tscn.
- In general, set up the specific node you want to share by configuring it as follows.
# ContentViewer.gd
extends Node
func _ready():
var inst = load('res://ShareTarget.tscn')
add_child(inst.instance())
- Since the viewer function used in the app uses the default value of Godot Engine, the following functions may not work properly or the file may not be opened.
- All contents managed in the project.godot file are fixed as default values. As a result, representative features that cannot be used are as follows.
- Newly registered keys in the keymap do not work.
- Classes created by the user do not work.
- Singleton doesn't work.
- Among other project settings, if the contents affecting the project.godot file are not configured as scripts, it will not work.
- Installed plugins do not work.
- Works only at the same level as HTML5 output.
- It does not work if features not supported in HTML5 output, such as shapekey animation, are included.
translated by Google translator