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[Bug] 2.0.0 Vibration setting changes #263

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aekramer opened this issue Mar 29, 2024 · 2 comments
Closed
3 of 4 tasks

[Bug] 2.0.0 Vibration setting changes #263

aekramer opened this issue Mar 29, 2024 · 2 comments
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@aekramer
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aekramer commented Mar 29, 2024

Current Behaviour

Since the V2 settings for changing vibrations have changed significantly, and I believe some are not under the right category, for example zooming in using a Spyglass falls under "Effects that are specific to the player" while I find that it would fit under Interaction "using items" much better.

Expected Behaviour

We should be given much more flexibility in selecting when and where vibrations should occur, for example (from what I can recall on top of my head), this is the perfect behaviour pattern in my eyes:

Vibrations ON:

  • Taking damage/being attacked

Vibrations OFF:

  • Breaking blocks (player preference, may want this on but on a weaker vibration)
  • Using Spyglass
  • Walking on Soul sand

Personally I would turn it off for nearly everything besides taking damage, but I can see why people may want it for breaking blocks/eating food, but while using a bow or spyglass its a bit annoying

Screenshots

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Reproduction Steps

Go to settings menu > Vibrations and compare version 1.8 vs 2.0 of the mod

Logs

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Mod Version

2.0 + 1.20.4

Controller

Xbox One S Controller

Bluetooth

  • Yes

Operating System

Windows

ARM

  • Yes

Additional Information

No response

Just to make sure...

  • I have made sure I am using the latest version of Controlify for the latest version of Minecraft.
  • I have made sure there are no other issues describing the same problem on the issue tracker.
@aekramer aekramer added the bug Something isn't working label Mar 29, 2024
@aekramer
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In addition: Disabling "Allow vibration" entirely still vibrates controls when using something like spyglass/bow

@isXander
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Looks like I forgot to make the allow vibration toggle do anything at all!

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