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As part of a course offered by Goldsmiths, University of London, Agile and Software Development

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Lucille: A To-Do App for the Elderly

A final deliverables as part of the course "Agile and Software Development" offered by Goldsmiths, University of London.

The purpose of this section is to present the tools and processes that were used during the development of the application; explain the planning and management considerations that underpinned the project; trace the path and timeline that the project took; and analyze the reasons and dynamics that lead to it.

Design

For the first functional prototype of the application, we started with the final version of the “Notabook” prototype (Sharma et al., 2022, sec. Third prototype: Notabook). Individual elements of the prototype were designed following literature recommendations on these subjects (Sharma et al., 2022, chap. Literature review):

  1. Age-related changes to perception, cognition and motor function
  2. Elderlies’ personal and societal attitudes to technology and technology use
  3. User experience design recommendation for elderly users
  4. Models of technology acceptance among the general population and older users

prototype-1

Challenges

Here, we write about the code that brought about this feature. Any issue or challenge faced when trying to program it. Any solution used and their sources (like stackoverflow). Any interesting bit of code’s snippet. Any library or technology used to achieve this feature. Any description that sells the idea that it was technically challenging and sort of new in the way we did it.

challenges

User testing and evaluation

Usability Test: We decided to use the Usability Test as our method of assessment. To gain as much knowledge from the user as possible, our planning, including selecting the best applicant to be invited to our interview, developing the questions to be asked, and altering our interview flow, was rigorously tested internally.

user-testing

Summative Evaluation

We extensively tested our prototypes with actual users before sending the same group a survey asking them to review the finished product. They were asked to test our finished product and provide a score ranging from 1 (least satisfied) to 5 (most satisfied).

summative-evaluation

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As part of a course offered by Goldsmiths, University of London, Agile and Software Development

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