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- removed debug function calls
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Original file line number | Diff line number | Diff line change |
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1.03: | ||
- removed debug function calls, replaced some with messages | ||
- recompiled all the scripts in Release mode | ||
- XB1 release | ||
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1.02: | ||
- saved the plugin with the current CK version, repackaged everything. | ||
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1.01: | ||
Fixes: | ||
- the leveling system should now actually do something | ||
- renamed and moved used armor slots to match community standards | ||
- new slots are '41 - [A] Torso' for packs, '46 - Headband' for implants, and '50 - Neck' for collars | ||
- default animal races' morph + armor race settings now carry over to pack animal races - for a future update | ||
- increased idle chatter min + max times for pack animal races | ||
- (testing) minor tweak to AI packages as an attempted fix for pack animals disappearing in some instances | ||
- pack mirelurks should allow interaction now (woops) | ||
- fixed the dog pack addon's skinning | ||
- tracking should work more consistently now | ||
Gameplay Tweaks: | ||
- increased capture chances for all animals (all sources) | ||
- capture chance is now influenced by Animal Friend, Wasteland Whisperer, and Luck (maximum +22%) | ||
- removed XP reward for killing pack animals (maybe...?) | ||
- pack dogs can no longer open doors | ||
- pack animals now use the standard follower command interface | ||
Misc: | ||
- converted most debug text to message format - still a few more left | ||
- added crafting menu display objects for pack animals | ||
- base work for vicious dogs and FEV hounds for a future update | ||
- base work for Far Harbor + Nuka World DLC support | ||
- the tracking quest is back to being listed as a side quest instead of misc objectives | ||
- improved compatibility with game start by not starting the manager quest until an animal trainer is built | ||
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1.00: | ||
completely rebuilt the mod with the creation kit | ||
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0.9: | ||
- increased pack brahmin speed | ||
- configuration is now handled by a holotape | ||
- pack animal aggression can now be configured | ||
- added the option to make pack animals essential | ||
- pack animals are now protected/essential when spawned while the option is enabled | ||
- lowered script update time to every 30 minutes game time (from an hour) to work around pathing issues | ||
- added cheat 'equipment' for carry weight and speed | ||
- (probably) fixed settlers randomly attacking your pack animals | ||
- added the option to track pack animals when they die | ||
- cleaned up + optimized scripts (somewhat) | ||
- preparations to allow default game animals to be managed by the mod | ||
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0.62: | ||
- fixed uninstall script stalling until pack animals are deleted. | ||
- fixed uninstall/reset procedure to properly clear tracked pack animals and reset the count variable | ||
- fixed brahmin health being set to 5.0 when arriving at settlements they were sent to (facepalm) | ||
- edited dead cleanup to allow for more than one body to be marked for delete per hour | ||
- pack brahmin sandboxing behavior should now be identical to default workshop brahmin behavior | ||
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0.61: | ||
fixed reversed Wait on Player Enter Interior option | ||
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0.6: | ||
- removed broken default/alternate follow AI | ||
- added a toggle to allow pack animals to follow the player into buildings | ||
- added "(player name)'s " to pack animal names | ||
- tracking targets now display the target's name in preparation for additional animal types in a future release | ||
- fixed packs not being properly removed from the interaction menu | ||
- fixed most instances of pack animals getting stuck while travelling | ||
- replaced most of the scripted debug text with message forms | ||
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0.5: | ||
initial release | ||
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