/
fetch_cave.go
46 lines (39 loc) 路 1.02 KB
/
fetch_cave.go
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package fetch
import (
"crawshaw.io/sqlite"
"github.com/itchio/butler/butlerd"
"github.com/itchio/butler/database/models"
)
func FetchCave(rc *butlerd.RequestContext, params butlerd.FetchCaveParams) (*butlerd.FetchCaveResult, error) {
var res *butlerd.FetchCaveResult
rc.WithConn(func(conn *sqlite.Conn) {
cave := models.CaveByID(conn, params.CaveID)
cave.Preload(conn)
res = &butlerd.FetchCaveResult{
Cave: FormatCave(conn, cave),
}
})
return res, nil
}
func FormatCave(conn *sqlite.Conn, cave *models.Cave) *butlerd.Cave {
if cave == nil {
return nil
}
return &butlerd.Cave{
ID: cave.ID,
Game: cave.Game,
Upload: cave.Upload,
Build: cave.Build,
InstallInfo: &butlerd.CaveInstallInfo{
InstallFolder: cave.GetInstallFolder(conn),
InstalledSize: cave.InstalledSize,
InstallLocation: cave.InstallLocationID,
Pinned: cave.Pinned,
},
Stats: &butlerd.CaveStats{
InstalledAt: cave.InstalledAt,
LastTouchedAt: cave.LastTouchedAt,
SecondsRun: cave.SecondsRun,
},
}
}