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Automatic Unity OpenGL workarounds #835
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Thanks to Guillaume (@Sirithang on Twitter), I've discovered the The plan is now:
I think the workarounds should be a 'Behavior' option in the app:
We should also have a documentation page on https://itch.io/docs/itch that explains OpenGL problems on Unity and how to work around them. (Additionally, while I'm handling that it would be nice to take care of |
I hear they're in the process of fixing it, but in the meantime, there's a bunch of games that don't run for a bunch of people without adding the
-force-opengl3
or-force-opengl
command-line arguments.The Unity player has a log, which shouldn't be hard to find, and it could be grepped for typical messages, and the app could try relaunching using the
-force-opengl
option. That would fix about 3/4 of the Linux issues currently open on https://github.com/itchio/itch-compatibility-watchlist/issuesThe text was updated successfully, but these errors were encountered: