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RayMarching [Work in Progress]

Description

Drawing inspiration from Sebastian Lague's Ray-Marching, this project is an extended implementation that builds upon the original concept. It incorporates additional features and enhancements for a more comprehensive experience, utilizing Signed Distance Function (SDF) mathematics from Inigo Quilez.

Check out Sebastian Lague's Ray-Marching script here and Inigo Quilez's SDF mathematics here.

Features

  • Nestable: Objects can now hold as many children as desired, allowing for complex and intricate scenes.
  • Included Objects: Capsule and Pyramid (Note: Pyramid has a broken base).

Planned Features for the Future

  • Rotation: Implementing the ability to rotate objects, providing more dynamic visualizations.
  • Twisting: Adding the capability to introduce twisting effects for enhanced creativity.
  • Further Forms: Expanding the library of included objects to support a broader range of shapes and structures.

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Inspired by Sebastian Lague and further expanded

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