Drawing inspiration from Sebastian Lague's Ray-Marching, this project is an extended implementation that builds upon the original concept. It incorporates additional features and enhancements for a more comprehensive experience, utilizing Signed Distance Function (SDF) mathematics from Inigo Quilez.
Check out Sebastian Lague's Ray-Marching script here and Inigo Quilez's SDF mathematics here.
- Nestable: Objects can now hold as many children as desired, allowing for complex and intricate scenes.
- Included Objects: Capsule and Pyramid (Note: Pyramid has a broken base).
- Rotation: Implementing the ability to rotate objects, providing more dynamic visualizations.
- Twisting: Adding the capability to introduce twisting effects for enhanced creativity.
- Further Forms: Expanding the library of included objects to support a broader range of shapes and structures.