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Unable to decode mhm1 #56
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Yes. One track only includes 13 objects when the standard was 24 (360 RA level 3) and I'm troubleshooting whether this is platform-related so I asked someone to download it from Amazon. It also seems like all objects are static (i.e. channel only file) which is confusing as I believe it's against Sony guidelines. |
In this song the objets are not static. |
Thank you for the clarification! Unfortunately I don't have the programming ability to use the API or parse the metadata bitstream from Is there a tool or utility you can recommend which can show the metadata of the objects in a way I can easily read and understand? |
Unfortunately not, the only highest level decodable is this one:
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Thank you! Could you please explain how you determine that the objects in this is not static? |
Significance: [x] Fix for the decode failure issue reported with fragmented MP4 files with mhm1 boxes. [x] Code cleanup in testbench. Testing: [x] Conformance tested.
Hi @sclsj Can you please try with the fix available on https://github.com/ittiam-systems/libmpegh/tree/fix-fmp4-mhm1-dec-fail . |
Hi, The program now decodes successfully. Thank you! |
Thanks for confirming! Can you please close the issue. |
Hi, could you please look at the attached metadata bitstream and tell me if it's static or dynamic (ie if the object moves). Or if there is a tool you can recommend. |
The bit-stream follows the syntax described by the MPEG-H standard for external rendering interfaces. You can parse this bit stream following the syntax provided in the specification document (section 17.10.3 of MPEG-H specification document). |
Hi, Thank you. I've already looked at this section. Unfortunately I don't have the needed programming experience. Is there a tool that's already written? |
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