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BonFire.cs
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BonFire.cs
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/* This file is part of the "Tanks Multiplayer" project by Rebound Games.
* You are only allowed to use these resources if you've bought them from the Unity Asset Store.
* You shall not license, sublicense, sell, resell, transfer, assign, distribute or
* otherwise make available to any third party the Service or the Content. */
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace TanksMP
{
/// <summary>
/// Projectile script for player shots with collision/hit logic.
/// </summary>
public class BonFire : ModelWepon
{
void OnEnable()
{
if (explosionClip) AudioManager.Play3D(explosionClip, transform.position,0.1f);
}
void OnTriggerEnter(Collider col)
{
GameObject obj = col.gameObject;
PlayerBot bot = obj.GetComponent<PlayerBot>();
if (bot)
{
bot.TakedamageBonfire(damage);
}
}
}
}