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Shop creation cost: 50 cash? If you think that's to little or too much change it.
Shop creation cost incremental enabled: false (determines if the price goes up when you have more active shops)
Shop creation cost incremental type: linear (linear [each shop costs x * value more] | exponential [Use this with the price being the initial value, the amount of shops being the elapsed time and the growth rate being the value]
Shop creation cost incremental value: 1 (if type == linear, this value will simply be added x times to the price. If type == exponential, the value is a percent growth)
The text was updated successfully, but these errors were encountered:
Short Description
Implementation
The text was updated successfully, but these errors were encountered: