Releases: iury/retrobob
Releases · iury/retrobob
retrobob 0.4.0
Controls
A gamepad (Xbox/PS) or keyboard:
System | Action | Key |
---|---|---|
Global | ||
Fullscreen | F11 | |
Save state | F1 | |
Load state | F4 | |
Reset | F3 | |
Pause / resume | Space | |
D-pad | Arrow keys | |
Select | Q | |
Start | W or Enter | |
Super Nintendo | ||
Y | A | |
X | S | |
B | Z | |
A | X | |
L | D | |
R | C | |
NES / Famicom / GB / GBC | ||
B | Z or A | |
A | X or S | |
Gameboy (monochrome) | ||
Toggle color palettes | T |
Supported Systems
SNES
- Most commercial games are playable if they don't require a coprocessor.
- All background modes are implemented, including Mode 7 (+ExtBG).
- NTSC/PAL, 224p/239p + interlacing, pseudo hires (SETINI) and true hires (mode 5/6) are supported.
- Offset per tile (on mode 2, 4 and 6) is implemented.
- All PPU features, including mosaic, color windows and color math are implemented.
Known Issues
- You may experience random glitches and crashes due to emulation inaccuracies.
- A few games are unplayable, notably all Donkey Kong Country games and various Square and Enix JRPGs.
GB / GBC
- Most commercial games should work.
- MBCs implemented: ROM, MBC1, MBC2, MBC3 (+RTC) and MBC5.
- Games in monochrome will use a color palette like playing on a GBC hardware by default but you can toggle it by pressing T.
Known Issues
- Super Mario Bros. Deluxe (slowdowns and glitches)
NES / Famicom
- Most commercial games should work.
- Mappers implemented: NROM, CNROM, UxROM, AxROM, MMC1, MMC2 and MMC3.
Known Issues
- Castlevania 3 (MMC5 mapper is not implemented)
- Batman: Return of the Joker (FME-7 mapper is not implemented)
- Battletoads and BT&DD (random crashes)
retrobob 0.3.0
Controls
A gamepad (Xbox/PS) or keyboard:
System | Action | Key |
---|---|---|
Global | ||
Fullscreen | F11 | |
Save state | F1 | |
Load state | F4 | |
Reset | F3 | |
Pause / resume | Space | |
D-pad | Arrow keys | |
Select | Q | |
Start | W or Enter | |
NES / Famicom / GB / GBC | ||
B | Z or A | |
A | X or S | |
Gameboy (monochrome) | ||
Toggle color palettes | T |
Supported Systems
GB / GBC
- Most commercial games should work.
- MBCs implemented: ROM, MBC1, MBC2, MBC3 (+RTC) and MBC5.
- Games in monochrome will use a color palette like playing on a GBC hardware by default but you can toggle it by pressing T.
Known Issues
- Super Mario Bros. Deluxe (slowdowns and glitches)
NES / Famicom
- Most commercial games should work.
- Mappers implemented: NROM, CNROM, UxROM, AxROM, MMC1, MMC2 and MMC3.
Known Issues
- Castlevania 3 (MMC5 mapper is not implemented)
- Batman: Return of the Joker (FME-7 mapper is not implemented)
- Battletoads and BT&DD (random crashes)