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ST_AnimationDgmBuildType.go
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ST_AnimationDgmBuildType.go
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// Copyright 2017 Baliance. All rights reserved.
//
// DO NOT EDIT: generated by gooxml ECMA-376 generator
//
// Use of this source code is governed by the terms of the Affero GNU General
// Public License version 3.0 as published by the Free Software Foundation and
// appearing in the file LICENSE included in the packaging of this file. A
// commercial license can be purchased by contacting sales@baliance.com.
package dml
import (
"encoding/xml"
"fmt"
)
// ST_AnimationDgmBuildType is a union type
type ST_AnimationDgmBuildType struct {
ST_AnimationBuildType ST_AnimationBuildType
ST_AnimationDgmOnlyBuildType ST_AnimationDgmOnlyBuildType
}
func (m *ST_AnimationDgmBuildType) Validate() error {
return m.ValidateWithPath("")
}
func (m ST_AnimationDgmBuildType) MarshalXML(e *xml.Encoder, start xml.StartElement) error {
e.EncodeToken(start)
if m.ST_AnimationBuildType != ST_AnimationBuildTypeUnset {
e.EncodeToken(xml.CharData(m.ST_AnimationBuildType.String()))
}
if m.ST_AnimationDgmOnlyBuildType != ST_AnimationDgmOnlyBuildTypeUnset {
e.EncodeToken(xml.CharData(m.ST_AnimationDgmOnlyBuildType.String()))
}
return e.EncodeToken(xml.EndElement{Name: start.Name})
}
func (m *ST_AnimationDgmBuildType) ValidateWithPath(path string) error {
mems := []string{}
if m.ST_AnimationBuildType != ST_AnimationBuildTypeUnset {
mems = append(mems, "ST_AnimationBuildType")
}
if m.ST_AnimationDgmOnlyBuildType != ST_AnimationDgmOnlyBuildTypeUnset {
mems = append(mems, "ST_AnimationDgmOnlyBuildType")
}
if len(mems) > 1 {
return fmt.Errorf("%s too many members set: %v", path, mems)
}
return nil
}
func (m ST_AnimationDgmBuildType) String() string {
if m.ST_AnimationBuildType != ST_AnimationBuildTypeUnset {
return m.ST_AnimationBuildType.String()
}
if m.ST_AnimationDgmOnlyBuildType != ST_AnimationDgmOnlyBuildTypeUnset {
return m.ST_AnimationDgmOnlyBuildType.String()
}
return ""
}