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Load image textures using @GDscript.load instead of ImageTexture #8

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Godot 3.4.x throws a warning to load image textures directly instead of loading them dynamically as it may not work in exported games. The Godot documentation also warns against this. see https://docs.godotengine.org/en/stable/classes/class_imagetexture.html

pablojimenezmateo added a commit to pablojimenezmateo/godot-plugin-calendar-button that referenced this pull request Jun 7, 2022
From [here](ivanskodje-godotengine#8)

Godot 3.4.x throws a warning to load image textures directly instead of loading them dynamically as it may not work in exported games. The Godot documentation also warns against this. see https://docs.godotengine.org/en/stable/classes/class_imagetexture.html
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