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Dungeon Delve C is an open-source roguelike built from scratch in C, with a procedurally generated map.

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Dungeon Delve C

  • Dungeon Delve C is 2D game crafted in C, by the Raylib library. Engineered with versatility in mind, it is designed to seamlessly run on any operating system, catering to both high-end and low-end hardware configurations.

Window

  • Immerse yourself in a thrilling adventure where players navigate through dynamic environments teeming with challenging obstacles, promising an engaging and immersive gaming experience for all.

How to Run

To compile and run the game, execute the run.sh script provided in the repository. Ensure that you have the necessary dependencies installed, including the Raylib library.

Linux

./run.sh linux              # compilation only
./run.sh linux install      # compilation and build creation

Windows

./run.sh win                # compilation only
./run.sh win install        # compilation and build creation

Structure

├── CONTRIBUTING.md         # Contribuiting rules
├── .gitignore
├── LICENSE
├── README.md
├── lib/                    # raylib.dll for windows compilations
├── res/                    # Game images and sounds
├── src/                    # source code
|   ├── entity/             # Entities def and funcs
|   ├── map/                # Map generation
|   ├── render/             # renderization and collisions manager
|   ├── utils/
|   ├── menu.c
|   └─  main.c
└─ run.sh                   # main compilation file    

Contributing

Contributions are welcome! If you find any bugs or have suggestions for improvements, feel free to open an issue or submit a pull request.

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Dungeon Delve C is an open-source roguelike built from scratch in C, with a procedurally generated map.

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