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ChamberLib.FbxSharp.nuspec
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ChamberLib.FbxSharp.nuspec
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<?xml version="1.0" encoding="utf-8"?>
<package xmlns="http://schemas.microsoft.com/packaging/2011/08/nuspec.xsd">
<metadata>
<id>ChamberLib.FbxSharp</id>
<version>$version$</version>
<title>ChamberLib.FbxSharp</title>
<authors>izrik,metaindu</authors>
<owners>izrik,metaindu</owners>
<licenseUrl>https://github.com/izrik/ChamberLib.FbxSharp/blob/master/LICENSE</licenseUrl>
<projectUrl>https://github.com/izrik/ChamberLib.FbxSharp</projectUrl>
<iconUrl>https://raw.githubusercontent.com/izrik/ChamberLib.FbxSharp/master/ChamberLib.FbxSharp.png</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>Load models from FBX files using FbxSharp</description>
<releaseNotes>- Use ChamberLib's new shader stages. - Set material alpha from the TransparencyFactor. - Load all animation stacks as sequences, not just the "current" stack.</releaseNotes>
<copyright>Copyright 2015 izrik and Metaphysics Industries, Inc.</copyright>
<tags>chamber 3d game engine fbx model files</tags>
<frameworkAssemblies>
<frameworkAssembly assemblyName="System" targetFramework="" />
</frameworkAssemblies>
<dependencies>
<dependency id="FbxSharp" version="0.6" />
<dependency id="ChamberLib" version="0.11" />
</dependencies>
</metadata>
<files>
<file src="bin/Debug/ChamberLib.FbxSharp.dll" target="lib/net40" />
</files>
</package>