This project is my implementation of the method proposed at [Sawayama et al. jounal of vision 2017].
In this paper, they described that the perceptual wetness was related to saturation and lightness of the observed texture. They also proposed the image conversion to manipulate our wetness perception.
I have implemented their method as Unity shader for games or media arts.
Please use the shader freely👍
The left-side textures were added wetness from right-sides.
The left-side textures were added dryness from right-sides.
MIT