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Light.java
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Light.java
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/*
* Copyright (c) 2009-2012, 2015 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.light;
import com.jme3.bounding.BoundingBox;
import com.jme3.bounding.BoundingSphere;
import com.jme3.export.*;
import com.jme3.math.ColorRGBA;
import com.jme3.renderer.Camera;
import com.jme3.scene.Spatial;
import com.jme3.util.TempVars;
import java.io.IOException;
/**
* Abstract class for representing a light source.
* <p>
* All light source types have a color.
*/
public abstract class Light implements Savable, Cloneable {
/**
* Describes the light type.
*/
public enum Type {
/**
* Directional light
*
* @see DirectionalLight
*/
Directional(0),
/**
* Point light
*
* @see PointLight
*/
Point(1),
/**
* Spot light.
*
* @see SpotLight
*/
Spot(2),
/**
* Ambient light
*
* @see AmbientLight
*/
Ambient(3);
private int typeId;
Type(int type){
this.typeId = type;
}
/**
* Returns an index for the light type
* @return an index for the light type
*/
public int getId(){
return typeId;
}
}
protected ColorRGBA color = new ColorRGBA(ColorRGBA.White);
/**
* Used in LightList for caching the distance
* to the owner spatial. Should be reset after the sorting.
*/
protected transient float lastDistance = -1;
protected boolean enabled = true;
/**
* The light name.
*/
protected String name;
boolean frustumCheckNeeded = true;
boolean intersectsFrustum = false;
protected Light() {
}
protected Light(ColorRGBA color) {
setColor(color);
}
/**
* Returns the color of the light.
*
* @return The color of the light.
*/
public ColorRGBA getColor() {
return color;
}
/**
* This method sets the light name.
*
* @param name the light name
*/
public void setName(String name) {
this.name = name;
}
/**
* Return the light name.
*
* @return the light name
*/
public String getName() {
return name;
}
/*
public void setLastDistance(float lastDistance){
this.lastDistance = lastDistance;
}
public float getLastDistance(){
return lastDistance;
}
*/
/**
* Sets the light color.
*
* @param color the light color.
*/
public void setColor(ColorRGBA color){
this.color.set(color);
}
/**
* Returns true if this light is enabled.
* @return true if enabled, otherwise false.
*/
public boolean isEnabled() {
return enabled;
}
/**
* Set to false in order to disable a light and have it filtered out from being included in rendering.
*
* @param enabled true to enable and false to disable the light.
*/
public void setEnabled(boolean enabled) {
this.enabled = enabled;
}
/**
* Determines if the light intersects with the given bounding box.
* <p>
* For non-local lights, such as {@link DirectionalLight directional lights},
* {@link AmbientLight ambient lights}, or {@link PointLight point lights}
* without influence radius, this method should always return true.
*
* @param box The box to check intersection against.
* @param vars TempVars in case it is needed.
*
* @return True if the light intersects the box, false otherwise.
*/
public abstract boolean intersectsBox(BoundingBox box, TempVars vars);
/**
* Determines if the light intersects with the given bounding sphere.
* <p>
* For non-local lights, such as {@link DirectionalLight directional lights},
* {@link AmbientLight ambient lights}, or {@link PointLight point lights}
* without influence radius, this method should always return true.
*
* @param sphere The sphere to check intersection against.
* @param vars TempVars in case it is needed.
*
* @return True if the light intersects the sphere, false otherwise.
*/
public abstract boolean intersectsSphere(BoundingSphere sphere, TempVars vars);
/**
* Determines if the light intersects with the given camera frustum.
*
* For non-local lights, such as {@link DirectionalLight directional lights},
* {@link AmbientLight ambient lights}, or {@link PointLight point lights}
* without influence radius, this method should always return true.
*
* @param camera The camera frustum to check intersection against.
* @param vars TempVars in case it is needed.
* @return True if the light intersects the frustum, false otherwise.
*/
public abstract boolean intersectsFrustum(Camera camera, TempVars vars);
@Override
public Light clone(){
try {
Light l = (Light) super.clone();
l.color = color.clone();
return l;
} catch (CloneNotSupportedException ex) {
throw new AssertionError();
}
}
public void write(JmeExporter ex) throws IOException {
OutputCapsule oc = ex.getCapsule(this);
oc.write(color, "color", null);
oc.write(enabled, "enabled", true);
oc.write(name, "name", null);
}
public void read(JmeImporter im) throws IOException {
InputCapsule ic = im.getCapsule(this);
color = (ColorRGBA) ic.readSavable("color", null);
enabled = ic.readBoolean("enabled", true);
name = ic.readString("name", null);
}
/**
* Used internally to compute the last distance value.
*/
protected abstract void computeLastDistance(Spatial owner);
/**
* Returns the light type
*
* @return the light type
*
* @see Type
*/
public abstract Type getType();
}