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PQTorus Rendering Glitch #1121
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bug
Something that is supposed to work, but doesn't. More severe than a "defect".
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Good catch! |
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@louhy Your fix is integrated. Please verify that the glitch is gone from |
@stephengold Works here! |
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Something that is supposed to work, but doesn't. More severe than a "defect".
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Sep 18, 2019
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PQTorus vanishes when you're not looking at it directly. Looks like world bounds aren't updated after the vertex buffer is set:
https://vimeo.com/341919874
Suggest adding an updateBound() call at the end of updateGeometry() within PQTorus.java:
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