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VR should use actions based inputs #1734
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…ptics to a particular hand
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…dern actions based input/vr/AnalogActionState.java All the other apis are vender specific or are alternative of versions OpenVR, so are deprecated - Deprecate everything but lwjgl openVr - Add support for restricting analog, digital and haptics to a particular hand - improve vr javadocs - Add haptics to the new openVR api - Add analogue inputs - Add action based digital controls into jme-vr
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…n based API is only for OpenVr
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* #1734 Bring the LWJGL OpenVR implementation up to the modern actions based input/vr/AnalogActionState.java All the other apis are vender specific or are alternative of versions OpenVR, so are deprecated - Deprecate everything but lwjgl openVr - Add support for restricting analog, digital and haptics to a particular hand - improve vr javadocs - Add haptics to the new openVR api - Add analogue inputs - Add action based digital controls into jme-vr * #1734 Improve VR javadoc to make it clear that the action based API is only for OpenVr
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As discussed at https://hub.jmonkeyengine.org/t/accessing-vr-controller-button-presses-expand-openvr-for-more-buttons/45220/15 Jmonkey currently uses a VR input style that assumes a separate API for every supported controller. However OpenVr no longer requires that and an actions based input scheme papers over any differences between controllers.
I intend to upgrade JMonkey to use an actions based input scheme with openVr as its standard
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