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One of the invariants of physics controls is that if the control is disabled, the physics object cannot be "in" (added to) any physics space.
Care was taken to preserve this invariant for RigidBodyControl, CharacterControl, and VehicleControl, but not for AbstractPhysicsControl nor GhostControl.
The text was updated successfully, but these errors were encountered:
One of the invariants of physics controls is that if the control is disabled, the physics object cannot be "in" (added to) any physics space.
Care was taken to preserve this invariant for RigidBodyControl, CharacterControl, and VehicleControl, but not for AbstractPhysicsControl nor GhostControl.
The text was updated successfully, but these errors were encountered: