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#2224 Fix bug where the clipRect would be left in the openGL state #2225

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richardTingle
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@richardTingle richardTingle commented Mar 17, 2024

Fix bug where the clipRect would be left in the openGL state leading to surprising (clipped) results when later using GLRenderer#copyFrameBuffer

closes #2224

…enGL state leading to surprising (clipped) results when later using GLRenderer#copyFrameBuffer
@scenemax3d
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Hi @richardTingle ,
Was this tested with v3.7 as well or just with master branch?

@richardTingle
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I tested that the bug existed in 3.6 and master, but I tested the fix only in a locally built master

@scenemax3d scenemax3d added this to the v3.7.0 milestone Mar 30, 2024
@scenemax3d scenemax3d merged commit 7d5a10b into jMonkeyEngine:master Mar 30, 2024
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scenemax3d pushed a commit that referenced this pull request Mar 30, 2024
…ading to surprising (clipped) results when later using GLRenderer#copyFrameBuffer (#2225)
@richardTingle richardTingle deleted the #2224-fix-Renderer#renderViewPort-method-leaves-clipRect-in-OpenGL-state branch March 31, 2024 02:32
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RenderManager#renderViewPort method leaves a clipRect in the OpenGL state
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