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Cleanup strange code #2241

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@TheLivan TheLivan commented Apr 9, 2024

Hi. I simple corrected the oddities in the code.

@@ -101,18 +101,6 @@ public static void convertRGBEtoFloat2(byte[] rgbe, float[] rgbf){
rgbf[2] = (B / 256.0f) * e;
}

public static void convertRGBEtoFloat3(byte[] rgbe, float[] rgbf){
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This method cannot be deleted, in order to maintain backwards compatibility.

vertexMap.set(i, i);
indexMap.set(i, i);
vertexMap.add(i, i);
indexMap.add(i, i);
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@codex128 codex128 Apr 9, 2024

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I think this should be reverted back to set. add inserts elements, which I don't think is correct here.

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The set method does replace one element of the collection with another. However, if an element with the given index does not exist, the method will generate an IndexOutOfBoundExeption error. In the above code, the collection is created before the loop, so it will always be empty.

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technically add(index,v) is still wrong, the only reason it works is that it is executed in sequence from 0 to n, so i suggest to change it to

vertexMap.add(i);
indexMap.add(i);

without the index

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the vCount initializes the capacity, that is indeed the initial size of the internal array, however set will still fail because size() is not == capacity in arraylist . Kinda weird, but that's how it is, it would need a for(0..capacity) vertexMap.add(null) for set to work as expected

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3 participants