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implement equals(), hashCode(), and isSimilar() for bounding volumes #2252

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merged 10 commits into from
Jun 9, 2024

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This PR addresses the enhancements request in issue #2249.

Since the PR overrides equals(), it must also override hashCode() because the contract of hashCode() specifies that objects that are equal must return the same code.

The new methods intentionally ignore the checkPlane field, which holds auxiliary data used by the Camera class.

@stephengold stephengold linked an issue May 4, 2024 that may be closed by this pull request
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@pspeed42: If you've got a moment, I'd like your opinion on whether equals() and hashCode() should ignore the checkPlane field or not.

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pspeed42 commented Jun 7, 2024

It probably should ignore... but probably also that's up to the class that contains the field. It would maybe be more forward-thinking of these subclasses called super.equals() and super.hashCode() as part of their processing rather than hoping to grab the right fields from the super class (which in my opinion should have been private fields in the first place... but that's a different religious hill to die on another day).
Also, was there a reason that Objects.hash() wasn't used vs hand-coding?

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Thanks for your insights, Paul.

@stephengold stephengold marked this pull request as draft June 7, 2024 16:49
@stephengold stephengold marked this pull request as ready for review June 8, 2024 01:21
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ready for review

@stephengold stephengold merged commit 79fd4fd into master Jun 9, 2024
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@stephengold stephengold deleted the sgold/issue/2249 branch June 9, 2024 20:47
scenemax3d pushed a commit that referenced this pull request Jun 11, 2024
…2252)

* implement equals() and hashCode() for BoundingBox

* implement equals() and hashCode() for BoundingSphere

* implement isSimilar() for BoundingBox

* implement isSimilar() for BoundingSphere

* BoundingSphere:  add comments to emphasize the treatment of checkPlane

* TestBoundingSphere:  test equals() and isSimilar()

* jme3-core tests:  add the TestBoundingBox class

* BoundingVolume:  add equals() and hashCode() methods

* utilize super.equals() and super.hashCode()

* refactor to utilize Objects.hash()
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comparison methods for BoundingBox and BoundingSphere
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