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Wildfire mod follow-up items #1095

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ja2-derek opened this issue Jun 3, 2020 · 2 comments
Open
1 of 11 tasks

Wildfire mod follow-up items #1095

ja2-derek opened this issue Jun 3, 2020 · 2 comments

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@ja2-derek
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ja2-derek commented Jun 3, 2020

Follow up of #1011.

Data externalization

Externalization that should be done anyways

  • strategic-map-creature-lairs.json: Creature insertion (town attack) and warp insertion (Travel to surface prompt) have the wrong gridNo. Refer to GetWarpOutOfMineCode and gsCreatureInsertionGridNo in Creature_Spreading.cc (Externalizing Creature Lairs and Spreading #1106)

Maps gridNo issues

These are not blocking issues, and can be handled after we have quests/scripting support:

  • Captured/Interrogated soldiers' item are placed on an open tile (sectors I13 and N7). It is supposed to be crate/locker grids. (sAlmaCaptureItemsGridNo => [8552,8552,8552] and sInterrogationItemGridNo => 13506)
  • Queen goes down to basement at the incorrect gridNo in P3. STAIRCASE_GRIDNO should be changed to 11727.
  • Departing Mercs leave their equipment in an open tile. See START_SECTOR_LEAVE_EQUIP_GRIDNO, HandleEquipmentLeftInDrassen

Other issue and bugs

  • Some WF-only underground sectors are not drawn correctly on Strategic Map
  • WF-only underground sectors have the wrong sector description (Alma prison basement is named "Creature Lair")
  • Water fountain at Kingpin's mansion not drawn properly

Other features and improvements

Anything we can use other than the maps?

  • New weapons from Wildfire?
  • New merc
  • New sound FX
  • New up-sized interface? Anything salvageable here? Likely not worth the bother
@lynxlynxlynx
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From the docs, I guess also support for:

  • new mercs
  • new sound FX
  • new up-sized interface? Anything salvageable here? Likely not worth the bother

Is this just a vanilla difference or something we should try to do something about:

  • Departing Mercs leave their equipment in an open tile

ja2-derek added a commit to ja2-stracciatella/mod-wildfire-maps that referenced this issue Jun 14, 2020
Remove creature lair from known issue

Adding issues listed in ja2-stracciatella/ja2-stracciatella#1095
@ja2-jj
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ja2-jj commented Jan 24, 2021

sounds.zip
I have extracted gun (weapons) wav files and renamed them to match the JA2 1.12 Gold standard so you can use them right of the box by extracting archive to Data folder of mod (zip file has its own sounds folder already created). I didn't do custom weapons from wildfire yet as Stracciatella currently doesn't support adding weapons so archive contains sounds for weapons that JA2 1.12 Gold has. Weapons.json should be edited to give M24, SVD and Mini-14 unique sounds, rest will match with standard weapons.json

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