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strategic-map-creature-lairs.json: Creature insertion (town attack) and warp insertion (Travel to surface prompt) have the wrong gridNo. Refer to GetWarpOutOfMineCode and gsCreatureInsertionGridNo in Creature_Spreading.cc (Externalizing Creature Lairs and Spreading #1106)
Maps gridNo issues
These are not blocking issues, and can be handled after we have quests/scripting support:
Captured/Interrogated soldiers' item are placed on an open tile (sectors I13 and N7). It is supposed to be crate/locker grids. (sAlmaCaptureItemsGridNo => [8552,8552,8552] and sInterrogationItemGridNo => 13506)
Queen goes down to basement at the incorrect gridNo in P3. STAIRCASE_GRIDNO should be changed to 11727.
Departing Mercs leave their equipment in an open tile. See START_SECTOR_LEAVE_EQUIP_GRIDNO, HandleEquipmentLeftInDrassen
Other issue and bugs
Some WF-only underground sectors are not drawn correctly on Strategic Map
WF-only underground sectors have the wrong sector description (Alma prison basement is named "Creature Lair")
Water fountain at Kingpin's mansion not drawn properly
Other features and improvements
Anything we can use other than the maps?
New weapons from Wildfire?
New merc
New sound FX
New up-sized interface? Anything salvageable here? Likely not worth the bother
The text was updated successfully, but these errors were encountered:
sounds.zip
I have extracted gun (weapons) wav files and renamed them to match the JA2 1.12 Gold standard so you can use them right of the box by extracting archive to Data folder of mod (zip file has its own sounds folder already created). I didn't do custom weapons from wildfire yet as Stracciatella currently doesn't support adding weapons so archive contains sounds for weapons that JA2 1.12 Gold has. Weapons.json should be edited to give M24, SVD and Mini-14 unique sounds, rest will match with standard weapons.json
Follow up of #1011.
Data externalization
Externalization that should be done anyways
strategic-map-creature-lairs.json
: Creature insertion (town attack) and warp insertion (Travel to surface prompt) have the wrong gridNo. Refer to GetWarpOutOfMineCode and gsCreatureInsertionGridNo in Creature_Spreading.cc (Externalizing Creature Lairs and Spreading #1106)Maps gridNo issues
These are not blocking issues, and can be handled after we have quests/scripting support:
sAlmaCaptureItemsGridNo
=>[8552,8552,8552]
andsInterrogationItemGridNo
=>13506
)STAIRCASE_GRIDNO
should be changed to11727
.START_SECTOR_LEAVE_EQUIP_GRIDNO
, HandleEquipmentLeftInDrassenOther issue and bugs
Other features and improvements
Anything we can use other than the maps?
The text was updated successfully, but these errors were encountered: