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Build-once run-anywhere OpenGL application

Standing on the shoulders of Cosmopolitan libc this proof of concept application should run on Windows and Unix systems running X11 (tested on NixOS/Debian/FreeBSD for now, feedback about other systems welcome).

I don’t have any interest right now in macOS given their reluctance to follow OpenGL/Vulkan standards, but it should be easy to make it run on that as well.

Building

Just modify the mk script to point to your zipobj.com and run it.

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Build-once run-anywhere OpenGL application

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