c++ engine that uses hyperbola quintessence for move generation and minimax for move selection
RUNNING THE PROGRAM:
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clone the repo
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compile using: "cmake ." followed my "make"
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run using ./run (the video is old, i wasn't using make yet)
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enter moves using Universal Chess Interfacing protocal. e.g. e2e4 or f7f8Q
I rendered the board in the terminal for people to see: